Halo: Reach

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Re: Halo: Reach

Post by Angatar on Sat Jun 13, 2009 7:23 pm

I think a Bungie employee accidently added another '0' to the pistols power...

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Re: Halo: Reach

Post by Dud Doodoo on Sat Jun 13, 2009 7:27 pm

Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz

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Re: Halo: Reach

Post by Gauz on Sat Jun 13, 2009 7:32 pm

If he added another '0' I think it would be insta-kill...

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Re: Halo: Reach

Post by Angatar on Sat Jun 13, 2009 8:33 pm

Dud Doodoo wrote:Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz

Pistol power=10
How it was supposed to be=1
Developer added a '0' to the value.

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Re: Halo: Reach

Post by CivBase on Sat Jun 13, 2009 11:08 pm

Angatar wrote:
Dud Doodoo wrote:Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz

Pistol power=10
How it was supposed to be=1
Developer added a '0' to the value.

No
Pistol power is 5.570
It is supposed to be 5.57
Dud is right Razz

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Re: Halo: Reach

Post by Angatar on Sun Jun 14, 2009 3:28 am

It was an example, stupid...

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Re: Halo: Reach

Post by Dud Doodoo on Sun Jun 14, 2009 5:25 am

Angatar wrote:
Dud Doodoo wrote:Well if he "added" 0 then I do believe the pistol's power would remain unchanged for the time being. Razz

Pistol power=10
How it was supposed to be=1
Developer added a '0' to the value.
The correct term would be to add another digit I do believe.
Razz

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Re: Halo: Reach

Post by Angatar on Sun Jun 14, 2009 5:46 am

No wonder it doesn't make sense, forgot the rest of the sentence. -.-

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Re: Halo: Reach

Post by Ringleader on Sun Jun 14, 2009 7:10 pm

Spartans are getting worn out by the game devs by making their shields really weak. An ODST on Reach is just going to get pulverized anyway, besides, there's already an ODST game and there's thousands of bad guys on Reach, more then a Scorpion or a really powerful pistol could handle. In terms of the campaign game play. The game play for Halo CE wasn't perfect, but it sure was a heck of a lot better then Halo 2 and 3.

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Re: Halo: Reach

Post by CivBase on Sun Jun 14, 2009 10:11 pm

I'd love to see a marine-themed game that is much more squad based (like SW: Republic Commando or something) or a bigger themed one like Battlefield or SW: Battlefront. Less of the "run out and mow everything down mostly by yourself but with some useless AI allies" gameplay.

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Re: Halo: Reach

Post by Vigil on Mon Jun 15, 2009 12:01 am

As would we all.

Bungie did hire some guys a while back who previously worked on GRAW.

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Re: Halo: Reach

Post by Felix on Mon Jun 15, 2009 12:10 am

Vigil wrote:As would we all.

Bungie did hire some guys a while back who previously worked on GRAW.


Wasn't that for a different game though?

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Re: Halo: Reach

Post by Gauz on Mon Jun 15, 2009 1:40 am

Rawr!

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