Prototype

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Prototype

Post by Carlos Spicyweiner on Wed Jul 08, 2009 10:57 pm

Does anybody else have it? I know Vigil does. And what do you guys think of it?

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Re: Prototype

Post by KristallNacht on Wed Jul 08, 2009 11:06 pm

I have it on pc.

was fun, but had things that definitely made me think they missed out on some good oppurtunities.

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Re: Prototype

Post by Carlos Spicyweiner on Wed Jul 08, 2009 11:07 pm

I love the game but I do agree that there were some things that could be added. Like easier free-running when it comes to Movement events

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Re: Prototype

Post by KristallNacht on Wed Jul 08, 2009 11:16 pm

and some actual freerunning, not just super jump and wall run

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Re: Prototype

Post by Cheese on Wed Jul 08, 2009 11:40 pm

What do you mean by actual freerunning?

Because if I could super jump and wall run that's pretty much all I'd use too Razz

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Re: Prototype

Post by KristallNacht on Wed Jul 08, 2009 11:41 pm

I mean like Mirrors edge, assassins creed, infamous

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Re: Prototype

Post by Cheese on Wed Jul 08, 2009 11:52 pm

Not played or seen infamous, but I'm guessing you mean arm-jumps (or grabbing onto ledges) and dynos and precicions and all that climbing paraphernalia.

I dunno. I don't think it would have worked with the super-parkour element. Would have seemed a bit slow and redundant when he can ariel onto roofs anyway.

Also New York isn't exactly parkour heaven. Though I would like to have a bash at the traffic during rush hour and all those side alleys like the one at the start.

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Re: Prototype

Post by Death no More on Wed Jul 08, 2009 11:57 pm

KristallNacht wrote:and some actual freerunning, not just super jump and wall run
I kinda like it that way, makes the game play less choppy and annoying.

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Re: Prototype

Post by Carlos Spicyweiner on Wed Jul 08, 2009 11:59 pm

Death no more wrote:
KristallNacht wrote:and some actual freerunning, not just super jump and wall run
I kinda like it that way, makes the game play less choppy and annoying.
Yeah me too

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Re: Prototype

Post by KristallNacht on Thu Jul 09, 2009 1:28 am

but also makes the game feel rushed, like they spent no time actually working on a functioning movement system. instead just added "double tap and hold in the direction you want to go for a minute"

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Re: Prototype

Post by Ryzza on Thu Jul 09, 2009 7:46 am

I had it for 4 days, then took it back. The game wasn't very re playable for me.
If anything though, the parkour was the make or break thing for me. Fighting was just too easy to keep me going, whereas running from strike teams was enjoyable but too simple. Not enough skill involved in it. I liked scaling buildings without wallrunning though. Just jumping and hanging on.

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Re: Prototype

Post by capn qwerty on Thu Jul 09, 2009 3:31 pm

Parkour?

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Re: Prototype

Post by Death no More on Thu Jul 09, 2009 4:48 pm

KristallNacht wrote:but also makes the game feel rushed, like they spent no time actually working on a functioning movement system. instead just added "double tap and hold in the direction you want to go for a minute"
But how fast your moving would make it hell to have to manually jump over every car. If you didnt move that fast you would be owned strike teams and hunters not to mention any type of armor.

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Re: Prototype

Post by KristallNacht on Thu Jul 09, 2009 10:18 pm

then slow those things down a bit.

balance the shit so it actually works and isn't a slapped together mechanic.

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Re: Prototype

Post by Ryzza on Fri Jul 10, 2009 2:25 am

capn qwerty wrote:Parkour?

Getting from one point to another on foot as fast as possible. Basically. Mirror's Edge is solely about parkour as an example.

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