R&D HL2 Mod
Page 1 of 4 • Share •
Page 1 of 4 • 1, 2, 3, 4 
R&D HL2 Mod
http://www.moddb.com/mods/research-and-development
This mod is fucking awesome. I finished it like a 2 hours ago and I still awe at its magnificence.
This mod is fucking awesome. I finished it like a 2 hours ago and I still awe at its magnificence.
Zaki90- Minion
-
Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: R&D HL2 Mod
Yeah, it's great fun. This is why HL2 > Halo because of all the mods.

Ziggy- Minion
-
Number of posts: 366
Age: 18
Location: Melbourne
Registration date: 2009-08-08
Re: R&D HL2 Mod
Ziggy wrote:Yeah, it's great fun. This is why HL2 > Halo because of all the mods.
Nice logic. Let's all judge games by what the game doesn't have....
_________________


Angatar- Lord's Personal Minion
-
Number of posts: 3674
Age: 16
Location: Long Island
Registration date: 2008-07-19
Re: R&D HL2 Mod
Ziggy wrote:Yeah, it's great fun. This is why the value of HL2 > the value of Halo because of all the mods.
Good?

ReconToaster- Lord's Personal Minion
-
Number of posts: 2694
Age: 19
Location: Ohio
Registration date: 2008-06-20

Angatar- Lord's Personal Minion
-
Number of posts: 3674
Age: 16
Location: Long Island
Registration date: 2008-07-19
Re: R&D HL2 Mod
Um...I don't know about you, Angatar, but judging two games by something one game has that another does not have is a completely valid method. Sounds like you're just butthurt because Half-Life kicks ass.
As for R&D, while short and sometimes a touch confusing, it was definitely a good mod. I wasn't a fan of those scenes where the camera would pan back to watch you jump the ramp, and I found that having many of the props static wasn't as fun as it could have been, but overall, it was definitely extremely creative. I really enjoyed solving physics problems with the torso zombie.
As for R&D, while short and sometimes a touch confusing, it was definitely a good mod. I wasn't a fan of those scenes where the camera would pan back to watch you jump the ramp, and I found that having many of the props static wasn't as fun as it could have been, but overall, it was definitely extremely creative. I really enjoyed solving physics problems with the torso zombie.
_________________


Rotaretilbo- Magnificent Bastard
-
Number of posts: 3810
Age: 22
Location: Arizona
Registration date: 2008-07-21

Re: R&D HL2 Mod
The only reason there's more mods for HL is because nerds play itRotaretilbo wrote:Um...I don't know about you, Angatar, but judging two games by something one game has that another does not have is a completely valid method. Sounds like you're just butthurt because Half-Life kicks ass.

Death no More- Lord's Personal Minion
-
Number of posts: 2160
Age: 17
Location: Spreading Holy convergence in the sprawl.
Registration date: 2009-03-29
Re: R&D HL2 Mod
I would think it has more to do with the Valve being much friendlier to the modding community than Bungie, since they hardly have a modding community to begin with.
_________________


Rotaretilbo- Magnificent Bastard
-
Number of posts: 3810
Age: 22
Location: Arizona
Registration date: 2008-07-21

Re: R&D HL2 Mod
NerdsRotaretilbo wrote:modding community

Death no More- Lord's Personal Minion
-
Number of posts: 2160
Age: 17
Location: Spreading Holy convergence in the sprawl.
Registration date: 2009-03-29
Re: R&D HL2 Mod
Rotaretilbo wrote:I would think it has more to do with the Valve being much friendlier to the modding community than Bungie, since they hardly have a modding community to begin with.
Please, enlighten me...
How the Fing hell are you supposed to do a decent mod on an Xbox game?
Death no more wrote:NerdsRotaretilbo wrote:modding community
Mods are an active and healthy part of the gaming community. If you aren't BUILDING mods, you can at least PLAY mods.

Rasq'uire'laskar- Crimson Scribe
-
Number of posts: 2329
Age: 21
Location: Follow the cold shivers running down your spine.
Registration date: 2008-06-29
Re: R&D HL2 Mod
That still doesn't change the fact that most pro modders either have no life or little of a life, but they are very helpful.Rasq'uire'laskar wrote:Rotaretilbo wrote:I would think it has more to do with the Valve being much friendlier to the modding community than Bungie, since they hardly have a modding community to begin with.
Please, enlighten me...
How the Fing hell are you supposed to do a decent mod on an Xbox game?Death no more wrote:NerdsRotaretilbo wrote:modding community
Mods are an active and healthy part of the gaming community. If you aren't BUILDING mods, you can at least PLAY mods.

Death no More- Lord's Personal Minion
-
Number of posts: 2160
Age: 17
Location: Spreading Holy convergence in the sprawl.
Registration date: 2009-03-29
Re: R&D HL2 Mod
Death no more wrote:That still doesn't change the fact that most pro modders either have no life or little of a life, but they are very helpful.Rasq'uire'laskar wrote:Rotaretilbo wrote:I would think it has more to do with the Valve being much friendlier to the modding community than Bungie, since they hardly have a modding community to begin with.
Please, enlighten me...
How the Fing hell are you supposed to do a decent mod on an Xbox game?Death no more wrote:NerdsRotaretilbo wrote:modding community
Mods are an active and healthy part of the gaming community. If you aren't BUILDING mods, you can at least PLAY mods.
You do realize you can make a mod in about 3 minutes, that doesn't include the 5 minute loading times.
_________________


Angatar- Lord's Personal Minion
-
Number of posts: 3674
Age: 16
Location: Long Island
Registration date: 2008-07-19
Re: R&D HL2 Mod
I barely can finish a map. I usually just give up in the middle.
Zaki90- Minion
-
Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: R&D HL2 Mod
Rasq'uire'laskar wrote:Rotaretilbo wrote:I would think it has more to do with the Valve being much friendlier to the modding community than Bungie, since they hardly have a modding community to begin with.
Please, enlighten me...
How the Fing hell are you supposed to do a decent mod on an Xbox game?
The games go to computer every time, mod there.

Lord Pheonix- Lord Of The Flames
-
Number of posts: 5852
Registration date: 2008-03-23

Re: R&D HL2 Mod
Angatar wrote:You do realize you can make a mod in about 3 minutes, that doesn't include the 5 minute loading times.
Remember, we're talking about stuff like Counter Strike, Team Fortress, Maps for existing games, entirely new single-player experiences running off of Source Engine, Gmod, Black Mesa Source, ect....
We're talking about mods that actually take a good deal of effort to put together. Just look at this thing! (In HD)
Rasq wrote:Please, enlighten me...
How the Fing hell are you supposed to do a decent mod on an Xbox game?
There are many things that make it difficult, like the need to hack your xbox and to download special software, but Bungie's policy of deleting and banning the accounts of modders certainly isn't helping.
Valve, on the other hand, Endorses them, and gives them tools to more efficiently do their stuff.

ReconToaster- Lord's Personal Minion
-
Number of posts: 2694
Age: 19
Location: Ohio
Registration date: 2008-06-20
Page 1 of 4 • 1, 2, 3, 4 
Page 1 of 4
Permissions in this forum:
You cannot reply to topics in this forum