Source Maps
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Source Maps
I have always wondered if any of yall make any source maps as in Counter Strike maps. I myself am map everyonce and a while when I have time.
This is probably the one I am working on right now: http://www.filefront.com/15247951/mexico_v3.bsp
I would love to get feedback or maybe report some bugs. So if yall have any source maps you would like to share I would love to see them and put a link to download.
This is probably the one I am working on right now: http://www.filefront.com/15247951/mexico_v3.bsp
I would love to get feedback or maybe report some bugs. So if yall have any source maps you would like to share I would love to see them and put a link to download.
Last edited by Zaki90 on Wed Dec 30, 2009 5:35 am; edited 1 time in total
Zaki90- Minion
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Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: Source Maps
Well, my computer couldn't run CS:S if its non-existant life depended on it.
But I have seen a lot of videos about Hammer, and I have seen a lot of custom Maps for TF2.
But I have seen a lot of videos about Hammer, and I have seen a lot of custom Maps for TF2.

YouCurse- Minion
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Number of posts: 1434
Age: 101
Location: Auckland, New Zealand
Registration date: 2009-01-12
Re: Source Maps
I do occasionally, I have tried to make some HL2 maps for a mod I was considering, but I can never optimize it properly.
Some maps I have tried to make are like, an expanded version of the antlion attack level in episode 2 (but with 6-8 hallways instead of 3), and a map that came to me... IN A DREAM (literally though)
Some maps I have tried to make are like, an expanded version of the antlion attack level in episode 2 (but with 6-8 hallways instead of 3), and a map that came to me... IN A DREAM (literally though)

Ringleader- Crimson Muse
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Number of posts: 1879
Age: 19
Registration date: 2009-06-13
Re: Source Maps
Ukurse wrote:Well, my computer couldn't run CS:S if its non-existant life depended on it.
But I have seen a lot of videos about Hammer, and I have seen a lot of custom Maps for TF2.
CS:S is like a 32mb video card with 512mb of RAM. What kinda computer do you have?
Ringleader wrote:I do occasionally, I have tried to make some HL2 maps for a mod I was considering, but I can never optimize it properly.
Some maps I have tried to make are like, an expanded version of the antlion attack level in episode 2 (but with 6-8 hallways instead of 3), and a map that came to me... IN A DREAM (literally though)
What do you mean by optimize? Can you upload your map(s)?
Zaki90- Minion
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Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: Source Maps
Ukurse wrote:Well, my computer couldn't run CS:S if its non-existant life depended on it.
But I have seen a lot of videos about Hammer, and I have seen a lot of custom Maps for TF2.
Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
Those are the minimum requirements. Your computer should be able to run it if it was made in the past 5-10 years.

Elabajaba- Crimson Epileptic
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Number of posts: 798
Age: 17
Location: Canada
Registration date: 2009-06-08
Re: Source Maps
Yeah but why scrape along with the bear necessities? My computer plays Crysis on the highest settings, Antialiasing x 8 before it gets problematic, and I STILL have trouble with SDK...
It is EXTREMELY demanding, especially if you use it the way it was meant to be used (like what those fellas at BM are doing... wonders).
It is EXTREMELY demanding, especially if you use it the way it was meant to be used (like what those fellas at BM are doing... wonders).

Ringleader- Crimson Muse
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Number of posts: 1879
Age: 19
Registration date: 2009-06-13
Re: Source Maps
Ringleader wrote:Yeah but why scrape along with the bear necessities? My computer plays Crysis on the highest settings, Antialiasing x 8 before it gets problematic, and I STILL have trouble with SDK...
It is EXTREMELY demanding, especially if you use it the way it was meant to be used.
I play crysis on max with no problems, and I don't have any problems with the sdk (though I don't really use it since UE3 was released for free on a non commercial license)

Elabajaba- Crimson Epileptic
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Number of posts: 798
Age: 17
Location: Canada
Registration date: 2009-06-08
Re: Source Maps
Well, 7 hours of work I took mexico_v0 and transformed it into mexico_v3. Now to start on the CT side tomorrow.
Zaki90- Minion
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Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: Source Maps
Could you post pictures of the map instead of making us download it?
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Angatar- Lord's Personal Minion
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Number of posts: 3597
Age: 16
Location: Long Island
Registration date: 2008-07-19
Re: Source Maps
Angatar wrote:Could you post pictures of the map instead of making us download it?
I'll post um up in a sec.
Edit:
http://i17.servimg.com/u/f17/13/67/38/08/screen10.jpg
http://i17.servimg.com/u/f17/13/67/38/08/screen11.jpg
http://i17.servimg.com/u/f17/13/67/38/08/screen12.jpg
http://i17.servimg.com/u/f17/13/67/38/08/screen13.jpg
http://i17.servimg.com/u/f17/13/67/38/08/screen14.jpg
http://i17.servimg.com/u/f17/13/67/38/08/screen15.jpg
http://i17.servimg.com/u/f17/13/67/38/08/screen16.jpg
Zaki90- Minion
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Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: Source Maps
Kinda small, don't ya think? I like the idea of a flooded street, though.
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CivBase- Minion

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Number of posts: 6502
Age: 18
Location: Etchisketchistan
Registration date: 2008-04-27

Re: Source Maps
CivBase wrote:Kinda small, don't ya think? I like the idea of a flooded street, though.
I only showed you the terrorist side. I barely started on the CT side.
Zaki90- Minion
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Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: Source Maps
I map from time to time, making small maps such as GunGame maps, and Sandbox maps for Garrys Mod. That's about it.

Ziggy- Minion
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Number of posts: 366
Age: 18
Location: Melbourne
Registration date: 2009-08-08
Re: Source Maps
Ziggy wrote:I map from time to time, making small maps such as GunGame maps, and Sandbox maps for Garrys Mod. That's about it.
What do you mean by Sandbox? Sandbox is the gametype but that is kinda vague.
Zaki90- Minion
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Number of posts: 760
Age: 18
Registration date: 2009-02-10
Re: Source Maps
Zaki90 wrote:Ziggy wrote:I map from time to time, making small maps such as GunGame maps, and Sandbox maps for Garrys Mod. That's about it.
What do you mean by Sandbox? Sandbox is the gametype but that is kinda vague.
Sandbox being the standard game mode for Garrys Mod, in which you build. derp

Ziggy- Minion
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Number of posts: 366
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