Source Maps

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Re: Source Maps

Post by Zaki90 on Fri Jan 01, 2010 2:17 am

^^

I know that, but I mean like construct maps or flat ones?

Can I see a screenshot of it?

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Re: Source Maps

Post by Ziggy on Fri Jan 01, 2010 6:51 am

I don't know where I put the .vtf and I'm pretty sure I never saved the .bsp to my maps folder, so I can't really get a screenshot.
It was a specialised map though, because these guys wanted to see if they could make a car that could drive up any slope, so I made a map with 5 ramps of varying height and difficulty. It was pretty cool, but very basic.

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Re: Source Maps

Post by Rotaretilbo on Sat Jan 02, 2010 3:03 am

I'm eventually going to make a L4D map, which is somewhat similar. Does that count?

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Re: Source Maps

Post by Zaki90 on Sun Jan 03, 2010 12:03 am

Rotaretilbo wrote:I'm eventually going to make a L4D map, which is somewhat similar. Does that count?


It is the source engine. I never got into L4D mapping.

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Re: Source Maps

Post by Ziggy on Sun Jan 03, 2010 2:09 am

Rotaretilbo wrote:I'm eventually going to make a L4D map, which is somewhat similar. Does that count?


Yeah it counts, but from what I've seen, it requires a lot of entity work to allow for the special infected spawning and what not. Plus the maps need to be incredibly detailed.

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Re: Source Maps

Post by Zaki90 on Sat Jul 24, 2010 6:52 am







Well, here I am 6 months later, with a near completed version of that map I was talking about, I called it mexico v3. Its been through about thirty renditions and all hell has broken loose trying to map this map as fluid as possible.

Now with working AI ( but they still refuse to buy weapons).

A completed CT and T side that have been filled to the top with different entries and exits and over 20 ways to get around the map.

With now working skybox along with working lighting use.

Custom textures and more detail added to each item.

And a large, large map.



And last but not least...

Its still not completely finished.

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Re: Source Maps

Post by Angatar on Sat Jul 24, 2010 2:51 pm

Nice. Since you can't get the bots to buy weapons you probably won't know this, but how good is the gameplay?

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Re: Source Maps

Post by Ringleader on Wed Aug 25, 2010 2:19 pm


It flushed, it actually flushed!

*cries*


Oh, this is kind of a secret project, so try to keep it under wraps:


I haven't worked on this in like, a year. It won't load up when I try and test it out anymore.

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Re: Source Maps

Post by Zaki90 on Sat Aug 28, 2010 12:46 am

Do you still have the VTF? This looks pretty interesting.

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Re: Source Maps

Post by Ringleader on Sat Aug 28, 2010 4:04 am

You know, I forgot what a VTF is, (it's been a real long time).

If your referring to the map file that's been converted into a playable map (I think?) then I don't know, I'm pretty sure I have the maps saved though.

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Re: Source Maps

Post by Zaki90 on Sat Aug 28, 2010 5:57 am

Ringleader wrote:You know, I forgot what a VTF is, (it's been a real long time).

If your referring to the map file that's been converted into a playable map (I think?) then I don't know, I'm pretty sure I have the maps saved though.


I mean the Hammer Save File. I wanna see if I can use it in Hammer.

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Re: Source Maps

Post by Zaki90 on Wed Sep 01, 2010 9:12 pm

http://www.garrysmod.org/downloads/?a=view&id=108950

A simple map I made to teach my friend about Hammer. VERY SMALL

I still can't put up screenshots tho.

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