Halo: Reach

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Re: Halo: Reach

Post by KrAzY on Sat Feb 13, 2010 11:10 pm

way to not even read my argument, Rock


I am not pissed about the cover art, I am pissed because about what the cover art implies, which WILL hinder my enjoyment of the game when it releases.

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Re: Halo: Reach

Post by Divine Virus on Sat Feb 13, 2010 11:12 pm

I did read it. I just choose not to respond to it.

What's the point? Look where it's gotten us thus far.

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Re: Halo: Reach

Post by KrAzY on Sat Feb 13, 2010 11:16 pm

RockaHolicGameR wrote:I did read it. I just choose not to respond to it.

What's the point? Look where it's gotten us thus far.


its obvious you didn't read it, as your response implies that you still think its about the cover... so either you didn't read it, or you are too dumb to understand what this whole thing is about

(not an insult, calling dumb to imply that you didn't read)


Last edited by KrAzY on Sat Feb 13, 2010 11:22 pm; edited 1 time in total

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Re: Halo: Reach

Post by Divine Virus on Sat Feb 13, 2010 11:18 pm

KrAzY wrote:
I am not pissed about the cover art, I am pissed because about what the cover art implies, which WILL hinder my enjoyment of the game when it releases.

Fair enough. See me personally, I really enjoyed ODST. So if Halo Reach had some characteristics from ODST, it's not going to bother me that much. But again, that's just me personally.

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Re: Halo: Reach

Post by Vigil on Sat Feb 13, 2010 11:19 pm

Rotaretilbo wrote:The difference is that Noble Team is not the leading protagonist, because you only play as the Lone Wolf. In almost all of Tom Clancey's game, you can play as whoever you want, to the degree of being able to switch characters mid-level.


I would disagree with that Rot, as most Tom clancy games have one set role and a more flexible squad, or solo op.

The only game that wasn't like that were the earlier Rainbow six games (Vegas changed all that) and the original Ghost recon and Island Thunder.

Krazy, I understand you feel it will be similar to ODST, why does the intergration of the Lone Wolf have to be seen in third person? The point of a silent protagonist is for the player to imerse themselves into the boots of character and act they way they want to situations. Besides, we have no idea whether or not the lone wolf is a silent protagonist, as we have seen one trailer which was obviously taken from an opening cutscene, we don't know if he will talk in the other cutscenes. Your jumping to an assumption based on boxed art. The point of this character is to intergrate you into the team, not the Lone wolf.

And the whole characterisation thing, in the Metroid prime series Samus never spoke and was in every cutscene, and see reacted to what was in front of her with her body movements. The same can be same of the rookie.

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Re: Halo: Reach

Post by Divine Virus on Sat Feb 13, 2010 11:26 pm

KrAzY wrote:
its obvious you didn't read it, as your response implies that you still think its about the cover... so either you didn't read it, or you are too dumb to understand what this whole thing is about

Krazy, don't be so foolish as to act that way.

I did read your argument. I have a reason that I belive personally to be why Noble 6 is not important enough to be on the cover.
That is what you said right? Why is Nole 6 not important enough to be on the cover. Which makes you think that it will be like ODST which you did not like. Is that not what your fear is?

If so then fine. If you dont like ODST then no one can change that. Like I said I personally liked ODST so it makes no diff to me.

Again, I see where your coming from Krazy. You were not fond of ODST so if Halo Reach becomes like ODST, then that's going to make you not enjoy the game I understand that. Just understand that some of us actually enjoyed ODST.

I don't know how to word this anymore.

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Re: Halo: Reach

Post by KrAzY on Sat Feb 13, 2010 11:34 pm

I enjoyed ODST too...all the parts where I wasn't the rookie I felt perfectly like I was part of the squad, and it was fun as hell being included with them.

in my opinion ODST would have been greatly enhanced if you had just played through the different levels as the rest of the squad, and never even brought the rookie into the mess.

I am just afraid that the lieutenant will turn into a rookie character, an unnecessary character placed only to to act as a camera in between scenes where you are the other, better, characters.... I know we won't be swiching characters like in ODST, but it still runs the risk of just being a camera following the squad.

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Re: Halo: Reach

Post by Divine Virus on Sat Feb 13, 2010 11:45 pm

Perfectly accecptable Krazy.

The only and LAST thing that I will say about this and I think you already understand so forgive me for saying it again is...

You can make all the assumptions you want but that doesn't make them true. You could be exactly right. Or you could be wrong completely. The Same goes for me and others. The simple fact is we just do not know. Unless Bungie says exactly what this gameplay in Reach is going to be like then we have nothing but speculation and assumptions to go off of. And they could be just as well wrong as they could be right. The point is we just don't know. Me personally, I say wait until you actaully play the game.

That's just how I feel. And you can feel how you feel about this. I respect your opinion that you don't want it to turn into a gameplay/story telling style that you don't particularly care for. That's perfectly fine.

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Re: Halo: Reach

Post by Spekwyse on Sat Feb 13, 2010 11:48 pm

Quote me if I'm wrong but when bungie talked about ODST they said it is about a lone ODST searching for his lost squad?

Yet in Reach they say that the game is about you and your squad?

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Re: Halo: Reach

Post by Vigil on Sat Feb 13, 2010 11:52 pm

Baconsen wrote:Quote me if I'm wrong but when bungie talked about ODST they said it is about a lone ODST searching for his lost squad?

Yet in Reach they say that the game is about you and your squad?


In the Vidoc, they say and I quote they wanted to 'Humanise the spartans'.

And Krazy, if you didn't like the Rookie, I have no problem with that, and I can see why you'd be concerned, but at the end of the game, your jumping to a conclusion based on the box art, which I don't think is a very way to judge the game's protagonist. There are many games that do not show the protagonist on the main cover, but that doesn't have an effect on his role in game.

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Re: Halo: Reach

Post by Spekwyse on Sat Feb 13, 2010 11:58 pm

Vigil wrote:
Baconsen wrote:Quote me if I'm wrong but when bungie talked about ODST they said it is about a lone ODST searching for his lost squad?

Yet in Reach they say that the game is about you and your squad?


In the Vidoc, they say and I quote they wanted to 'Humanise the spartans'.


okay

so why would bungie make all the Spartans more life like and different if they weren't planning to make they game feel like your a part of a squad?

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Re: Halo: Reach

Post by Vigil on Sun Feb 14, 2010 12:00 am

Exactly. We have very little to go by, but assumptions, but what Bungie have actually said about the game seems to disagree with your problems.

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Re: Halo: Reach

Post by KrAzY on Sun Feb 14, 2010 12:11 am

I'm basing my fears off of their latest product... if they fix it, great... I am going to buy the game either way as it looks fun, and as I said before, I am considering this as a different halo than before so I don't care about the canon issues any more.


the game looks fantastic... and it looks fun.... the amout the character meshes with the squad will affect how much fun I will have, and its the only thing that I am worrying about.

I don't take everything at face value ... bungie hasn't done a good squad shooter yet, so I will be skeptical until they prove me wrong

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Re: Halo: Reach

Post by Dud Doodoo on Sun Feb 14, 2010 12:12 am

RockaHolicGameR wrote:Perfectly accecptable Krazy.
You can make all the assumptions you want but that doesn't make them true. You could be exactly right. Or you could be wrong completely. The Same goes for me and others. The simple fact is we just do not know. Unless Bungie says exactly what this gameplay in Reach is going to be like then we have nothing but speculation and assumptions to go off of. And they could be just as well wrong as they could be right. The point is we just don't know. Me personally, I say wait until you actaully play the game.

That's just how I feel. And you can feel how you feel about this. I respect your opinion that you don't want it to turn into a gameplay/story telling style that you don't particularly care for. That's perfectly fine.

You must acknowledge that we aren't making random assumptions without a foundation of evidence. While we could be wrong, everything we have seen so far regarding Noble 6 supports the theory that we are playing as yet another silent protagonist. We do, in fact, have reason to believe that.

I did like ODST. I loved the atmosphere they accomplished in the campaign, the feel. However, I HATED how the protagonist had an absent character. And the way the are focusing on the squad, not the protagonist, the same exact way they did before ODST, the silent treatment he gave us in the trailer, and that he wasn't important enough to be featured on the front cover along with the rest of the squad are all strong indicators that this approach will be repeated in Reach. Hell, even the ROOKIE was on the front cover in ODST!

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Re: Halo: Reach

Post by Divine Virus on Sun Feb 14, 2010 12:21 am

Dud Doodoo wrote:You must acknowledge that we aren't making random assumptions without a foundation of evidence. While we could be wrong, everything we have seen so far regarding Noble 6 supports the theory that we are playing as yet another silent protagonist. We do, in fact, have reason to believe that.

And everything we have been saying has it's evidence too.

See how it works? It can go both ways. We just simply don't know.

But really truely, it's all personal preference.

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