Halo: Reach

Page 64 of 67 Previous  1 ... 33 ... 63, 64, 65, 66, 67  Next

View previous topic View next topic Go down

Re: Halo: Reach

Post by JB on Thu Jun 17, 2010 7:12 am

Here's a thought...it's a game? Figured I'd throw that out there ya know >.> I mean we've seen worse shit than that and no one gave a fuck so why should we all of a sudden now?

On a sidenote... I love the way that game is looking O.o

JB
Minion

Male Number of posts: 1182
Age: 18
Location: Believe me... You do not want to know O_o
Registration date: 2008-10-15

View user profile

Back to top Go down

Re: Halo: Reach

Post by Divine Virus on Thu Jun 17, 2010 7:14 am

JB wrote:Here's a thought...it's a game? Figured I'd throw that out there ya know

Yeah, I tried that already and it didn't work. Appartly that doesn't fly around here. < _ >
JB wrote:On a sidenote... I love the way that game is looking O.o

Me too! :3

Divine Virus
Crimson Epidemic

Male Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24

View user profile

Back to top Go down

Re: Halo: Reach

Post by Gauz on Thu Jun 17, 2010 7:51 am

Divine Virus wrote:Whatever, none of this changes anything about Halo as a franchise or the game itslef to me and I think others.

I understand exactly where your coming from Rot. I really do, but my personality just doesn't let these kind of things bug me. Now yes, if it was something majorly wrong and all that, then it'd be a diiferent story. But like I said, my being just doesn't see this as a threat on the meter. That's all.

It does change the fact that Bungie has basically said
"We don't care about our real fans, so much as we care about pleasing a different group of people for $$$"

Sure it looks good, but it's not practical and some people find it silly.
Other people find "badass" things and super mega explosion action to be cool.
And to quote yahtzee "...and some people also find fat people sexy..."















Razz sorry about that last line

Gauz
Crimson Medic

Male Number of posts: 6787
Age: 17
Location: Artaeum
Registration date: 2009-02-12

View user profile

Back to top Go down

Re: Halo: Reach

Post by Vigil on Thu Jun 17, 2010 12:15 pm

I think if you into this blasting it at every turn, It's doomed to failure beofre you even pick the controller.

Look I understand where your coming from, as to effectively blind yourself with a stupid helmet is a an annoyance, but it isn't a game breaker. There are levels of silly things I can put up with an overlook. Emile is one of them.

As for the Sabre, I honestly don't see what the huge fuss is about.

It looks like a Pre-Longsword/shortsword fighter, or a repurposed escape craft. Hence why it has the boosters due to either A) Pre Longsword tech B) an escape craft typically uses booster, and they might have added them on later for extra kick. As for the Shields, it's Reach, one of the homes of military research and development. Hell I could even outstretch my thoughts and say it was a prototype designed to allow the Spartans to board a Covenant ship for the mission they were being recalled for.

Banshee's have been doing barrel rolls for over a decade. It's nothing that soul destroying.

Vigil
Dark Knight of the Flames

Male Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12

View user profile

Back to top Go down

Re: Halo: Reach

Post by Spekwyse on Thu Jun 17, 2010 12:41 pm

Divine Virus wrote:

You don't know anything about this ship, perhaps its some new kind of sabre that they are testing. Heavy enough that requires boosters. But still light enough that it can perform in space. Perhaps even they're a new kind of boosters that help it perform such tasks in space. Then again, I'm not a freakin' space craft wizz so I have no idea. But you really think there is absoululy no explation for there being rockets a space fighter? Really? There's nothing at all?



"Hey we need to stop this fighter drop!"

"But if we take these longswords we'll get ripped to shreds!"

"Wait, in this facility we've been working on a fighter prototype using the shield based tech used in your armor. With that you'll have a chance. The only thing though this version is quite bulky and you'll need rocket boosters to get in the air."

"Lets do it."

???

_________________



.:Live Life, Love Life:.

Spekwyse
Crimson Chef

Male Number of posts: 1637
Age: 19
Location: Jersey
Registration date: 2008-06-20

View user profile

Back to top Go down

Re: Halo: Reach

Post by Ringleader on Thu Jun 17, 2010 3:03 pm

Divine Virus wrote:
Divine Virus wrote:/disccusion on that

But how can he see what's going on!?




At all? Really? Nothing?

No, no, and no.

Ringleader
Crimson Muse

Male Number of posts: 1913
Age: 20
Registration date: 2009-06-13

View user profile

Back to top Go down

Re: Halo: Reach

Post by XNate02 on Thu Jun 17, 2010 3:37 pm

I honestly don't get what the big deal is.

Very Happy

It's a game. Play it, or don't play it. Simple as that Very Happy

XNate02
Lord's Personal Minion

Male Number of posts: 2345
Registration date: 2008-07-14

View user profile

Back to top Go down

Re: Halo: Reach

Post by CivBase on Thu Jun 17, 2010 3:44 pm

Just a question: Who said anything about driving in space? Halo 2 had a section that was kinda in space... maybe it's something like that, but even further. Could be pretty cool with the Jetpack armor ability.

_________________

CivBase
Adbot

Male Number of posts: 6717
Age: 19
Location: Etchisketchistan
Registration date: 2008-04-27

View user profile http://pathwaygames.forumotion.net/

Back to top Go down

Re: Halo: Reach

Post by Angatar on Thu Jun 17, 2010 3:47 pm

CivBase wrote:Just a question: Who said anything about driving in space? Halo 2 had a section that was kinda in space... maybe it's something like that, but even further. Could be pretty cool with the Jetpack armor ability.

The gameplay video showed the Sabre being flown.

_________________

Angatar
Lord's Personal Minion

Male Number of posts: 3674
Age: 16
Location: Long Island
Registration date: 2008-07-19

View user profile

Back to top Go down

Re: Halo: Reach

Post by Divine Virus on Thu Jun 17, 2010 3:47 pm

Gauz wrote:It does change the fact that Bungie has basically said
"We don't care about our real fans, so much as we care about pleasing a different group of people for $$$"

Sure it looks good, but it's not practical and some people find it silly.
Other people find "badass" things and super mega explosion action to be cool.
And to quote yahtzee "...and some people also find fat people sexy..."
Razz sorry about that last line

And you interpret that from one helmet? Hahahaha. Bungie hasn't abandoned anybody. If you let something as little as a helmet get that deep into your skin that you refuse to enjoy the experience entirely, then there's hope for you. And your no different then those people who find fat people sexy. Your, one of them.

Razz

XNate02 wrote:I honestly don't get what the big deal is.

Very Happy

It's a game. Play it, or don't play it. Simple as that Very Happy

Some people find fat people sexy I guess. Razz


Last edited by Divine Virus on Thu Jun 17, 2010 3:50 pm; edited 1 time in total

Divine Virus
Crimson Epidemic

Male Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24

View user profile

Back to top Go down

Re: Halo: Reach

Post by Nocbl2 on Thu Jun 17, 2010 3:49 pm

CivBase wrote:Just a question: Who said anything about driving in space? Halo 2 had a section that was kinda in space... maybe it's something like that, but even further. Could be pretty cool with the Jetpack armor ability.
Have you been living under a rock?

On the Sabre:
So what? If it has rocket boosters, shields, and barrel rolls, so what? As it has been said before, I'd like to say 1) ITS A FUCKING GAME 2) Shields, boosters and barrel rolls don't change the storyline of Halo at all.

Nocbl2
Lord's Personal Minion

Male Number of posts: 3968
Age: 13
Location: California
Registration date: 2009-03-19

View user profile

Back to top Go down

Re: Halo: Reach

Post by Felix on Thu Jun 17, 2010 4:01 pm

Rotaretilbo wrote:That's just the point, Rock. With all my imagination and knowledge of the Haloverse, there is NO explanation for why a Spartan would scratch the fuck out of his helmet or how he would see through it, having done so. The very tenents of basic physics dictate that a scratch made with a crude cutting tool like a kukri cannot magically be one-way seethrough. Period. Full stop.


Just thought I add my little two-cents here...

If a scratched helmet is the worst thing to complain about, is it really worth complaining about? I understand that as we are HUGE halo fans, but there is a point where you let things go. This (I feel anyway) is one of them. I mean, there are far grander things that don't make sense in a lot more things anyway.

Anyway, if you want to complain about something, I would complain about how there were so many sabers. I mean, I can understand 2 maybe even 4 (for co-op) but my god, everyone seemed to be using a saber in the space battle.

Felix
Banana

Male Number of posts: 1897
Age: 19
Location: Unlocking Alchemy
Registration date: 2009-02-09

View user profile

Back to top Go down

Re: Halo: Reach

Post by Vigil on Thu Jun 17, 2010 4:42 pm

To be honest if the main two problems are a scratched helmet and a space ship, that isn't much I'd get up in arms about.

Compared to Halo Wars' problems, with the Spartan Lasers, the plasma Rhino, the inclusion of the Flood, the cyclops, The Spartans being MIA, the cryo bomb etc.

You see it's no where near as bad.

Hell there was complaints Pre ODST, and that turned out to be one of the best Halo games for quite a while.

Vigil
Dark Knight of the Flames

Male Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12

View user profile

Back to top Go down

Re: Halo: Reach

Post by Gauz on Thu Jun 17, 2010 8:29 pm

Dud wrote:Small details are what fuels the canon, they should be of the utmost concern to the writer. These small details make the setting believable and interesting. When the new material contradicts and disregards the established canon, the setting loses it's integrity and the atmosphere collapses. The universe becomes less believable and, at least to me, the game therefore loses a large portion of it's appeal.


You really don't care do you? Oh to hell with physics, the helmet looks cool and that's all that matters! Oh to hell with canon! The game will look pretty and have nice explosions!

Bungie's in it for the money now, it's why they're still making Halo games. They're milking it for all it's worth, and thank god this is the last one. It should've ended with Halo 3, but no, they continue to make ODST which was mediocre.

Gauz
Crimson Medic

Male Number of posts: 6787
Age: 17
Location: Artaeum
Registration date: 2009-02-12

View user profile

Back to top Go down

Re: Halo: Reach

Post by Vigil on Thu Jun 17, 2010 10:11 pm

There are things I would list under 'Creative and artistic license.'

If you had read my last two posts you would have seen I don't like Emile's design. But I tolerate it as there are better things to look at then the design of one character you don't like.

If you truely think that, you are a fool. Bungie have made 4 games and one expansion game for halo over the course of 10 years. Call of Duty has made 6 in 5 years. If they were milking it, they would have continued to make games as fast as they could, not spend over 3 years per game to finish them. And they wouldn't have said this is their last and signed a deal with Activison.

ODST was the best game since Halo 2. It was smething different from the norm and it brought back some old ideas that would badly needed. It's story was a hell of a lot better than Halo 3's and it was a more personal one, looking at one squad during one day.

Vigil
Dark Knight of the Flames

Male Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12

View user profile

Back to top Go down

Page 64 of 67 Previous  1 ... 33 ... 63, 64, 65, 66, 67  Next

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum