Halo: Reach
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Re: Halo: Reach
I agree with what Vigil's saying.
They tried something different in ODST and it overall worked very well.
Now they're doing the same with Reach, and it seems that it's going to work out.
They tried something different in ODST and it overall worked very well.
Now they're doing the same with Reach, and it seems that it's going to work out.

Divine Virus- Crimson Epidemic
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Number of posts: 2981
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24
Re: Halo: Reach
I've heard this hollow 'Oh company X has totally sold out and their milking Franchise X now, they don't care about the fans anymore and their catering to the bayspolions crowd blah blah blah' BS argument and it pisses me off, as you presented NOTHING to support that and it sounds like your reading of a teleprompter.
That argument has been used against virtually every developer I can think of, and most time it comes of as stupid and hollow as you just did.
If you're going to hate, hate intelligently.
That argument has been used against virtually every developer I can think of, and most time it comes of as stupid and hollow as you just did.
If you're going to hate, hate intelligently.

Vigil- Dark Knight of the Flames
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Number of posts: 3946
Age: 22
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Registration date: 2009-01-12
Re: Halo: Reach
Agreed. Same with the ODST price thread. I thought the story of ODST was awesome, even though the entirety of New Mombassa should've been asploded and chucked through Slipspace.Vigil wrote:I've heard this hollow 'Oh company X has totally sold out and their milking Franchise X now, they don't care about the fans anymore and their catering to the bayspolions crowd blah blah blah' BS argument and it pisses me off, as you presented NOTHING to support that and it sounds like your reading of a teleprompter.
That argument has been used against virtually every developer I can think of, and most time it comes of as stupid and hollow as you just did.
If you're going to hate, hate intelligently.

Nocbl2- Lord's Personal Minion
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Number of posts: 3830
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Registration date: 2009-03-19
Re: Halo: Reach
Vigil wrote:
ODST was the best game since Halo 2. It was smething different from the norm and it brought back some old ideas that would badly needed. It's story was a hell of a lot better than Halo 3's and it was a more personal one, looking at one squad during one day.
Hell of a lot different? The story maybe, but the gameplay and graphics didn't change at all. The rookie levels were a tiny bit boring at times. The main thing that I hated was attempt to put "stealth" in the game. Yeah brutes can't see you from 300 yards, but really? They added "night vision" + night fighting, silenced weapons, and many areas to hide in. Yet.... you so much as shoot a single brute with a single silenced bullet, and every covenant within 2 miles knows your position. The story was short and not worth the money at all, firefight got old quick, and I already own Halo 3 and all the map packs.

Gauz- Lord's Personal Minion
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Number of posts: 6608
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Re: Halo: Reach
Why are you guys judging this so soon? Why don't you wait until you play the final game and then make your complaints.

Carlos Spicyweiner- Minion
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Re: Halo: Reach
ODST was worth it to me. I didn't have all the maps, so... yeah. And I thought the story was great. Never saw the Dante's inferno reference till I saw it onlineGauz wrote:Vigil wrote:
ODST was the best game since Halo 2. It was smething different from the norm and it brought back some old ideas that would badly needed. It's story was a hell of a lot better than Halo 3's and it was a more personal one, looking at one squad during one day.
Hell of a lot different? The story maybe, but the gameplay and graphics didn't change at all. The rookie levels were a tiny bit boring at times. The main thing that I hated was attempt to put "stealth" in the game. Yeah brutes can't see you from 300 yards, but really? They added "night vision" + night fighting, silenced weapons, and many areas to hide in. Yet.... you so much as shoot a single brute with a single silenced bullet, and every covenant within 2 miles knows your position. The story was short and not worth the money at all, firefight got old quick, and I already own Halo 3 and all the map packs.

Nocbl2- Lord's Personal Minion
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Number of posts: 3830
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Re: Halo: Reach
Gauz wrote:Vigil wrote:
ODST was the best game since Halo 2. It was smething different from the norm and it brought back some old ideas that would badly needed. It's story was a hell of a lot better than Halo 3's and it was a more personal one, looking at one squad during one day.
Hell of a lot different? The story maybe, but the gameplay and graphics didn't change at all. The rookie levels were a tiny bit boring at times. The main thing that I hated was attempt to put "stealth" in the game. Yeah brutes can't see you from 300 yards, but really? They added "night vision" + night fighting, silenced weapons, and many areas to hide in. Yet.... you so much as shoot a single brute with a single silenced bullet, and every covenant within 2 miles knows your position. The story was short and not worth the money at all, firefight got old quick, and I already own Halo 3 and all the map packs.
Map Overworld
Could do the missions in any order
Return of the life bar
VISOR
Firefight
Story
Graphics didn't change? Hey genius it was a made in a year using the same engine and was billed as AN EXPANSION TO HALO 3. Of course it looked the same. Gameplay was the same because that's the core of halo. Besides I'd expected it to play much like Halo 3 and it did.
Stealth was more about evasion then attacking, much like the other games. Firefight was fun with friends and with it's inclusion in matachmaking this time around it's going to be even better.

Vigil- Dark Knight of the Flames
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Re: Halo: Reach
Vigil wrote:Firefight was fun with friends and with it's inclusion in matachmaking this time around it's going to be even better.
And customization. Don't forget customization!

Divine Virus- Crimson Epidemic
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Number of posts: 2981
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Re: Halo: Reach
And my box! Don't forget about my box!

XNate02- Lord's Personal Minion
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Re: Halo: Reach
XNate02 wrote:And my box! Don't forget about my box!
Oh mah god, how could I forget!


Divine Virus- Crimson Epidemic
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Number of posts: 2981
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Location: Seattle, WA
Registration date: 2008-08-24
Re: Halo: Reach
Vigil wrote:
Map Overworld
Could do the missions in any order
Return of the life bar
VISOR
Firefight
Story
Graphics didn't change? Hey genius it was a made in a year using the same engine and was billed as AN EXPANSION TO HALO 3. Of course it looked the same. Gameplay was the same because that's the core of halo. Besides I'd expected it to play much like Halo 3 and it did.
Stealth was more about evasion then attacking, much like the other games. Firefight was fun with friends and with it's inclusion in matachmaking this time around it's going to be even better.
The rookie sections got boring quick when you're tyring to get to those missions, because all of New Mombassa looks EXACTLY THE FUCKING SAME!! Getting lost in the city trying to find the next objective was nothing new to me halfway in the game.
Return of the life bar was a good idea, if playing on a higher difficulty. Otherwise you're still the same tank you were in Halo 3.
VISOR isn't that much to get excited over... it made the rookie sections easier to hide in. Or rather... made New Mombassa visible, which sucks. In the dark I can at least imagine new mombassa as a less boring city.
Firefight... oh firefight. You were fun for a while, and still are sometimes with friends. But the lack of matchmacking with it just killed it. That and the lack of people who actually freaking play it. I did play it with friends, and got bored after a couple matches. Nazi zombies, horde, much better.
The story is a bit iffy, the rookie sections sucked, and I hated the vehicle section, but some were okay. The side story in the game was the only thing keeping me from falling asleep and having a brute patrol kill stumble upon me.
All in all, it really seemed like Bungie was making a firefight module and accidentaly put a story to occupy the player some more and make the game worth more. Another thing, what is it with bungie and characters who don't talk beyond "Ugh!" or "Oof!"? How original...
The big seller for ODST was the promise of the Reach beta. I'll admit, the reach beta was fun (because it was multiplayer and not story), but... most other games give free demos of their games to their tageted fan group. I know what a beta is and how it's different from a demo, it's still the same though.

Gauz- Lord's Personal Minion
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Number of posts: 6608
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Registration date: 2009-02-12
Re: Halo: Reach
Gauz wrote:Vigil wrote:
Map Overworld
Could do the missions in any order
Return of the life bar
VISOR
Firefight
Story
Graphics didn't change? Hey genius it was a made in a year using the same engine and was billed as AN EXPANSION TO HALO 3. Of course it looked the same. Gameplay was the same because that's the core of halo. Besides I'd expected it to play much like Halo 3 and it did.
Stealth was more about evasion then attacking, much like the other games. Firefight was fun with friends and with it's inclusion in matachmaking this time around it's going to be even better.
The rookie sections got boring quick when you're tyring to get to those missions, because all of New Mombassa looks EXACTLY THE FUCKING SAME!! Getting lost in the city trying to find the next objective was nothing new to me halfway in the game.
Return of the life bar was a good idea, if playing on a higher difficulty. Otherwise you're still the same tank you were in Halo 3.
VISOR isn't that much to get excited over... it made the rookie sections easier to hide in. Or rather... made New Mombassa visible, which sucks. In the dark I can at least imagine new mombassa as a less boring city.
Firefight... oh firefight. You were fun for a while, and still are sometimes with friends. But the lack of matchmacking with it just killed it. That and the lack of people who actually freaking play it. I did play it with friends, and got bored after a couple matches. Nazi zombies, horde, much better.
The story is a bit iffy, the rookie sections sucked, and I hated the vehicle section, but some were okay. The side story in the game was the only thing keeping me from falling asleep and having a brute patrol kill stumble upon me.
All in all, it really seemed like Bungie was making a firefight module and accidentaly put a story to occupy the player some more and make the game worth more. Another thing, what is it with bungie and characters who don't talk beyond "Ugh!" or "Oof!"? How original...
The big seller for ODST was the promise of the Reach beta. I'll admit, the reach beta was fun (because it was multiplayer and not story), but... most other games give free demos of their games to their tageted fan group. I know what a beta is and how it's different from a demo, it's still the same though.
Yeah a map overworld tends to do that. The map overworld in Crash Bandicoot 3 was boring, as all I did was run about to my next mission, BECAUSE THAT WAS THE POINT OF THE THING.The rookie is there to lead you to your next mission. Hmm a city looks the same, well that's never happened before? OH WAIT IT HAS IN EVERY SINGLE GAME SET IN A CITY. That's why you have a map you can access at anytime Gauz. I'd like to see you melee a hunter and win on ODST on normal. VISOR added depth to the stealth mechanic and in dark city it helped at a lot. Besides, you don't have a motion sensor, so it made picking up on enemies, especially camoed brutes easier.
Hence why I said the improvement of matchmaking this time round was a good thing.
Story's a mystery plot with the Rookie(Or More specifcally YOU) finding out what happened to your team. Vehicle sections are a core part of the Halo experience. I enjoyed them personally. Sadie's story was awesome.
If I have to fucking explain the point of a silent protagonist one more goddamn time I am going to pull out my eyes with a rusty fork so I have to read it anymore.
Valve have done it for years. Gonna bitch them out too?
Last edited by Vigil on Thu Jun 17, 2010 11:31 pm; edited 1 time in total

Vigil- Dark Knight of the Flames
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Number of posts: 3946
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Registration date: 2009-01-12
Re: Halo: Reach
I have one thing to say about this, if you would please look to the bolded section, you do realize that you had objective markers and a map right? The game gave you objective markers and your map and said "Here you go", gave you a tap on your ass and sent you off. How did you get lost?Gauz wrote:Vigil wrote:
Map Overworld
Could do the missions in any order
Return of the life bar
VISOR
Firefight
Story
Graphics didn't change? Hey genius it was a made in a year using the same engine and was billed as AN EXPANSION TO HALO 3. Of course it looked the same. Gameplay was the same because that's the core of halo. Besides I'd expected it to play much like Halo 3 and it did.
Stealth was more about evasion then attacking, much like the other games. Firefight was fun with friends and with it's inclusion in matachmaking this time around it's going to be even better.
The rookie sections got boring quick when you're tyring to get to those missions, because all of New Mombassa looks EXACTLY THE FUCKING SAME!! Getting lost in the city trying to find the next objective was nothing new to me halfway in the game.
Return of the life bar was a good idea, if playing on a higher difficulty. Otherwise you're still the same tank you were in Halo 3.
VISOR isn't that much to get excited over... it made the rookie sections easier to hide in. Or rather... made New Mombassa visible, which sucks. In the dark I can at least imagine new mombassa as a less boring city.
Firefight... oh firefight. You were fun for a while, and still are sometimes with friends. But the lack of matchmacking with it just killed it. That and the lack of people who actually freaking play it. I did play it with friends, and got bored after a couple matches. Nazi zombies, horde, much better.
The story is a bit iffy, the rookie sections sucked, and I hated the vehicle section, but some were okay. The side story in the game was the only thing keeping me from falling asleep and having a brute patrol kill stumble upon me.
All in all, it really seemed like Bungie was making a firefight module and accidentaly put a story to occupy the player some more and make the game worth more. Another thing, what is it with bungie and characters who don't talk beyond "Ugh!" or "Oof!"? How original...
The big seller for ODST was the promise of the Reach beta. I'll admit, the reach beta was fun (because it was multiplayer and not story), but... most other games give free demos of their games to their tageted fan group. I know what a beta is and how it's different from a demo, it's still the same though.

Carlos Spicyweiner- Minion
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Number of posts: 803
Registration date: 2008-07-04
Re: Halo: Reach
At least those cities, Liberty city, Stillwater, had something to DO.Vigil wrote:
Yeah a map overworld tends to do that. The map overworld in Crash Bandicoot 3 was boring, as I did was run about to my next mission, BECAUSE THAT WAS THE POINT OF THE THING.The rookie is there to lead you to your next mission. Hmm a city looks the same, well that's never happened before? OH WAIT IT HAS IN EVERY SINGLE GAME SET IN A CITY.
Vigil wrote: That's why you have a map you can access at anytime Gauz. I'd like to see you melee a hunter and win on ODST on normal. VISOR added depth to the stealth mechanic and in dark city it helped at a lot. Besides, you don't have a motion sensor, so it made picking up on enemies, especially camoed brutes easier.
I'm trying to navigate an empty city not find the lost city of Bablyonia or some shit like that! I shouldn't have to pull my map out every couple minutes because I made a wrong turn into a courtyard that looks like a carbon copy of the last 3 courtyards I navigated through. True it's easier to die somewhat and you're not as strong, so the hunters were a bit of a challenge. They were more annoying than challenging rather, because avoiding their moves were super easy, even if two were attacking you.
Vigil wrote:
If I have to fucking explain the point of a silent protagonist one more goddamn time I am going to pull out my eyes with a rusty fork so I have to read it anymore.
Valve have done it for years. Gonna bitch them out too?
No, I haven't played Half-life.
Whatever reason they put him in there for doesn't make his sections any less boring.

Gauz- Lord's Personal Minion
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Re: Halo: Reach
Gauz wrote:At least those cities, Liberty city, Stillwater, had something to DO.Vigil wrote:
Yeah a map overworld tends to do that. The map overworld in Crash Bandicoot 3 was boring, as I did was run about to my next mission, BECAUSE THAT WAS THE POINT OF THE THING.The rookie is there to lead you to your next mission. Hmm a city looks the same, well that's never happened before? OH WAIT IT HAS IN EVERY SINGLE GAME SET IN A CITY.Vigil wrote: That's why you have a map you can access at anytime Gauz. I'd like to see you melee a hunter and win on ODST on normal. VISOR added depth to the stealth mechanic and in dark city it helped at a lot. Besides, you don't have a motion sensor, so it made picking up on enemies, especially camoed brutes easier.
I'm trying to navigate an empty city not find the lost city of Bablyonia or some shit like that! I shouldn't have to pull my map out every couple minutes because I made a wrong turn into a courtyard that looks like a carbon copy of the last 3 courtyards I navigated through. True it's easier to die somewhat and you're not as strong, so the hunters were a bit of a challenge. They were more annoying than challenging rather, because avoiding their moves were super easy, even if two were attacking you.Vigil wrote:
If I have to fucking explain the point of a silent protagonist one more goddamn time I am going to pull out my eyes with a rusty fork so I have to read it anymore.
Valve have done it for years. Gonna bitch them out too?
No, I haven't played Half-life.
Whatever reason they put him in there for doesn't make his sections any less boring.

I honestly can't believe how brain numbingly retarded you are. Go play some Metroid and maybe you'll get the idea.

Vigil- Dark Knight of the Flames
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