Call of Duty: Black Ops

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Re: Call of Duty: Black Ops

Post by Vtrooper on Fri Sep 03, 2010 3:08 am

no but they started it to my understanding for FPS's

prior i know it was is Flight Simulators and RTS's

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Re: Call of Duty: Black Ops

Post by Angatar on Fri Sep 03, 2010 3:29 am

CrossFire has a replay system and it was released on May 3rd, 2007. Knowing them, they got that idea from someone, somewhere. It doesn't matter though, it's a useful feature, whoever thought of it.

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Re: Call of Duty: Black Ops

Post by Divine Virus on Fri Sep 03, 2010 4:44 am

Hey sweet, no juggernaut and no stopping power. Guns do pretty much same damage. With all the new stuff coming out about the game, I'm actually getting more and more impressed witn it. I'll probably get it. Maybe not day 1 but at some point. Especially if a lot of friends on the list get it, I will for sure.

IDK, we'll see.


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Re: Call of Duty: Black Ops

Post by dragoon9105 on Fri Sep 03, 2010 4:52 am

the first call of duty game i said i WASN'T going to get happens to not have stopping power. wonderful timing treyarch. I might get it if zombie mode makes a comeback.

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Re: Call of Duty: Black Ops

Post by Vigil on Fri Sep 03, 2010 9:55 am

No stopping power?

Well hot damn you finally thought about balancing the game.

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Re: Call of Duty: Black Ops

Post by Nocbl2 on Fri Sep 03, 2010 2:08 pm

They kept the Thumper though. And now, a guided RPG! Not just a predator missile, you get to fire FOUR of these things! Yaaa-*BOOMHEADSHOT*

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Re: Call of Duty: Black Ops

Post by Ruski on Fri Sep 03, 2010 3:17 pm

Why are you bummed about the M-79? It's day of fame was the Vietnam-era, although it sees limited use nowadays.

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Re: Call of Duty: Black Ops

Post by RX on Fri Sep 03, 2010 3:19 pm

I'm getting this game whenever my economy allows it. It seems awesome in my eyes.

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Re: Call of Duty: Black Ops

Post by Vigil on Fri Sep 03, 2010 10:17 pm

http://www.joystiq.com/2010/09/03/call-of-duty-black-ops-multiplayer-takes-aim-at-cheaters/

More nice ideas. Sounded like he got a bit defensive when compared to Halo's skill-based Matchmaking

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Re: Call of Duty: Black Ops

Post by Nocbl2 on Fri Sep 03, 2010 10:48 pm

I know Bungie was not the first to have the Theater idea, but seriously... 6 file slots, Theater, clips... ah, fuck it, the rest of the game looks awesome.

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Re: Call of Duty: Black Ops

Post by Onyxknight on Sat Sep 04, 2010 11:30 pm

Nocbl2 wrote:I know Bungie was not the first to have the Theater idea, but seriously... 6 file slots, Theater, clips... ah, fuck it, the rest of the game looks awesome.
well those terms are kinda known since they're being called what they are >.> so people know what it is. and i may get it once i have the means to

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Re: Call of Duty: Black Ops

Post by Divine Virus on Sat Oct 02, 2010 4:40 am

Things like customization I really like, so Black Ops is looking mighty fine to me right now.


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Re: Call of Duty: Black Ops

Post by Carlos Spicyweiner on Sat Oct 02, 2010 1:42 pm

Divine Virus wrote:Things like customization I really like, so Black Ops is looking mighty fine to me right now.

I'm a sucker for customization too, and with all the improvements they have made with Black Ops, I think I'm going to be able to handle that little RC car without raging. Also, the red dot sights seem pretty cool. Hopefully the game will be more diverse in weapons and killstreaks since you have to buy them.

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Re: Call of Duty: Black Ops

Post by RX on Sat Oct 02, 2010 2:25 pm

Does anyone know whether there'll be offline ranking and customization like it was in MW:2?

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Re: Call of Duty: Black Ops

Post by KristallNacht on Sat Oct 02, 2010 4:24 pm

Angatar wrote:Yea, Halo 3 didn't start the theatre idea.


it just made it not crap lol

I remember trying to use UT3s theater and that shit, WITH mods was still hard as fuck to use

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