Addons for Garry's Mod
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Addons for Garry's Mod
how do i get new maps, weapons and NPC's to work?
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Addons for Garry's Mod
put the files in
program files > steam > steamapps > STEAMNAMEHERE > garrysmod > garrysmod > addons
program files > steam > steamapps > STEAMNAMEHERE > garrysmod > garrysmod > addons
Last edited by The Pariah on Sun Jun 06, 2010 7:42 pm; edited 1 time in total

The Pariah- Lord's Personal Minion
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Number of posts: 3080
Location: broadmore
Registration date: 2008-03-25
Re: Addons for Garry's Mod
put them all in the addons folder.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: Addons for Garry's Mod
yeah sorry i was thinking of tf2

The Pariah- Lord's Personal Minion
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Number of posts: 3080
Location: broadmore
Registration date: 2008-03-25
Re: Addons for Garry's Mod
i did that with NPC's and it didn't work
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Addons for Garry's Mod
That happens sometimes when two addons conflict with each other, you should probably keep the number of addons to a minimum, while relying on your cache to store multiplayer data. Also, some NPC packs don't work with certain versions of your garrysmod.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: Addons for Garry's Mod
Put maps in the MAPS folder, put addons in the ADDONS folder. Put gamemodes in the GAMEMODES folder. YOu could have just googled your questions.

czar- Minion
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Number of posts: 570
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Location: ohio
Registration date: 2009-04-22
Re: Addons for Garry's Mod
what about NPC's
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Addons for Garry's Mod
addons folder.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
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