Halo: Reach

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Re: Halo: Reach

Post by Vigil on Fri Jun 18, 2010 11:26 am

Rotaretilbo wrote:If we always accept the mediocre bullshit developers hand us without a word, we'll never get to play good shit, and eventually, the developers will realize they can hand us pisspoor bullshit and we'll still take it. That is the current state of the industry. That is why I and many others were severely unimpressed with 95% of the stuff here at e3.

I thought E3 was shit this year, but do we have to seriously nitpick and find fault with the only thing that was even a worth a damn?

I understand pessism but for christ's sake this isn't anywhere near as bad as Halo Wars looked at E3 2008.

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Re: Halo: Reach

Post by Divine Virus on Fri Jun 18, 2010 11:31 am

E3 wasn't even that bad this year. Yeah Microsofts Kinect is not impressing anyone but Nintendo won everybodys hearts this year. I don't know about Sony as I failed to see their stuff. But, I think they're have been way worse E3's.

I speak for only myself when I say, It wasn't that bad. Becasue I love Nintendo. I love you

Halo Reach is mediocre bullshit? Ha! Nice try.
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Re: Halo: Reach

Post by Vtrooper on Fri Jun 18, 2010 4:28 pm

hope we all saw the firefight video "Welcome to the last day of the Rest of your Life!"
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Re: Halo: Reach

Post by Divine Virus on Fri Jun 18, 2010 4:41 pm

It is posted on the thread. Very Happy
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Re: Halo: Reach

Post by Ringleader on Fri Jun 18, 2010 11:50 pm



Ka-NEE pads?



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Re: Halo: Reach

Post by Rotaretilbo on Sat Jun 19, 2010 2:25 am

As promised, I'm home now, and so I should be writing a big post about how angry I am with Halo: Reach and the direction Bungie is going. However, it's nearly 1:30am, and my fucking sister didn't turn off my computer like I asked (it was uploading my Dropbox and I couldn't turn it off when I left; I asked her to turn it off in an hour), so my PC has been running nonstop for the last week. My mouse is almost completely unusable, and I'm exhausted.

So for now, I'll leave you with this. You lot keep saying that we know so little about Halo: Reach, and so we shouldn't complain. I would like to contend that we know so little about Halo: Reach, and already, there are many red flags popping out. If this ratio continues, the game will be worse than I anticipated. So fuck off or apply logic to the situation. I mean, do you honestly think Bungie is going to release all the bad stuff to the press? Does that even seem possible to you, that Bungie happened to release every bad aspect of the game into a tiny tidbit of information running the length of two short trailers? Of course not! And if I'm this fucking mad over two trailers, I can't imagine what the final product will be like.

Tomorrow, if I wake up before noon, I'll write up a nice big post about all the stuff I'm upset about. I went over a handful of it with Vigil on CB today, but I'll make sure to take the time to go into the full weight of the argument when I post. Would have posted earlier, but GamersVerse news takes precedence. That is, after all, what got me into e3.

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Re: Halo: Reach

Post by Vigil on Mon Jun 21, 2010 5:31 am



GET CRAZY WITH THE COVENANT!

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A morning filled with 400 billion suns
The rising of the milky way

You can fight like a Krogan, run like a Leopard
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Re: Halo: Reach

Post by Ringleader on Mon Jun 21, 2010 6:13 am

Since they've done a pretty good job at making the Elite game play a unique experience, maybe they intend on making a Covenant firefight, where you face off against wave after wave of UNSC units.
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Re: Halo: Reach

Post by Vigil on Mon Jun 21, 2010 6:15 am

Possibly, I think it'll with be UNSC only though

We'll find out a bit more on Bungie day.

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The rising of the milky way

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But you'll never be better than Commander Shepard
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Re: Halo: Reach

Post by RX on Mon Jun 21, 2010 7:15 am

Woo! Post number 1000 in this thread!
That is all.
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Re: Halo: Reach

Post by Divine Virus on Mon Jun 21, 2010 12:24 pm

Ringleader wrote:Since they've done a pretty good job at making the Elite game play a unique experience, maybe they intend on making a Covenant firefight, where you face off against wave after wave of UNSC units.
That would be so cool. Seeing as how this is Bungie's last Halo game, I don't think it's too far out of the question. I mean GoW3 is going to have that with Beast mode.

To have the entire package with Reach as far as the way the modes can be played such as the way you suggested and many others, it only makes sence. Hopefully it happens, but as Vigil said too let's not set our hopes "too" high. Smile
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Re: Halo: Reach

Post by Vtrooper on Mon Jun 21, 2010 1:08 pm

Vigil wrote:Possibly, I think it'll with be UNSC only though

We'll find out a bit more on Bungie day.

damn it i cant get the bungie goody's this year off live Sad
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Re: Halo: Reach

Post by Vigil on Mon Jun 21, 2010 1:12 pm

I just think it'd just going to be a vidoc.

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A morning filled with 400 billion suns
The rising of the milky way

You can fight like a Krogan, run like a Leopard
But you'll never be better than Commander Shepard
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Re: Halo: Reach

Post by Vtrooper on Mon Jun 21, 2010 1:13 pm

it better be or i will make sure the Legions of Helgan invade Seattle
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Re: Halo: Reach

Post by Divine Virus on Mon Jun 21, 2010 1:23 pm

Mij Gilamar wrote:it better be or i will make sure the Legions of Helgan invade Seattle
You can not get harm my holy city! She is all too powerfull!
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Re: Halo: Reach

Post by Onyxknight on Mon Jun 21, 2010 3:07 pm

Divine Virus wrote:
Mij Gilamar wrote:it better be or i will make sure the Legions of Helgan invade Seattle
You can not get harm my holy city! She is all too powerfull!
dont worry the armys of the templar will save you Cool.
on an other note playing firefight with no sheilds on legendary will be kinda cool and hard...
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Re: Halo: Reach

Post by Vtrooper on Tue Jun 22, 2010 2:55 pm

look at the hell they went threw lol

Pete wrecking the rental car on the first day, getting a parking ticket, and then trying to tip the hotel valet with a sweet Reach t-shirt. (The valet was NOT impressed. Cash only, please.)
Steven Spielberg and his son getting some hands on time with the Sabre. Awesome.
Keighley joking that it was his early interview with Marcus that ultimately resulted in Reach’s space combat.
“Brian’s Game.” He came, he saw, he did NOT press ass to porcelain inside the facilities at the Convention Center. The guy is a machine.
Getting a massive nostalgia hit checking out the newTwisted Metal.
Saying what’s up to the boys working the En Masse Entertainment booth. Tera looks hot. Good luck with the launch, guys!
Lars’ endless grin after the Firefight reveal went down and players refused to give up their seats during the first hands-on demos.
The mad dash Escape from LA with Tung at the wheel and Sketch taking point on navigation duty. E3’s five o-clock conclusion coupled with Lakers madness made for a harrowing exodus, but we got out alive and got back to Seattle unscathed.
Seeing the life-sized Noble Team statue first hand.
Being trapped on the plane ride home between a guy who was snoring before all the bags were stowed and a dude whose funky breath had me reaching for the vomit bag.
Guys with big sacks. For swag.
Talking to MJW (you know who you are) outside the airport lounge and being totally grateful for his kind words after we reluctantly agreed to let him pick up our tab. Thanks for playing, Michael! You’ve got swag inbound. Wish we could do more.
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Re: Halo: Reach

Post by Divine Virus on Wed Jun 23, 2010 1:18 pm

http://comics.ign.com/articles/110/1101269p1.html
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Re: Halo: Reach

Post by Vigil on Wed Jun 23, 2010 6:30 pm

http://www.joystiq.com/2010/06/23/preview-halo-reach-campaign/

Nothing too exciting here.

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A morning filled with 400 billion suns
The rising of the milky way

You can fight like a Krogan, run like a Leopard
But you'll never be better than Commander Shepard
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Re: Halo: Reach

Post by BBJynne on Wed Jun 23, 2010 7:03 pm

"No, the biggest game-changer is this: the Covenant don't speak English."


Um.... hasn't this guy ever heard of Halo:CE?

(grunt english yes, but most covenant did not, and the thing about them being "alien" still stands with CE)

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Re: Halo: Reach

Post by Vigil on Wed Jun 23, 2010 7:09 pm

Well it took nearly 10 years for us to return to that choice.

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The rising of the milky way

You can fight like a Krogan, run like a Leopard
But you'll never be better than Commander Shepard
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Re: Halo: Reach

Post by Ringleader on Thu Jun 24, 2010 12:38 am

They finally realized the first game is an almost a perfectly crafted masterpiece thats success is owed to many core principles abandoned in the sequels.

While it may seem like a rather cosmetic change, this creative decision represents a maturity in Bungie's storytelling abilities.
The Covenant not speaking English is the tip of the iceburg, there are SO many things they could and should do to amend the mistakes of the sequels, such as not personalizing the Spartans (professional soldiers), and certainly not flying around in some cartoon anime jet fighter that meta-morphs into a Sepuku Hakitimanji® with TURBO BOOSTERS©. Many potential improvements, are, as the article aptly pointed out, cosmetic changes, like, why not simply erase the scratches on the helmet? I honestly don't think it's that big a deal, because it really won't change the story or gameplay but it doesn't really add anything to the game, does it? Arguably, it detracts from the logic and realism of the game. Of course the Covenant not speaking English is a cosmetic change to the designers, but to us, it represents a step in the right direction for Bungie.

If you think the skull adds some sort of depth to the character or looks bad ass, then you must have some kind of soft, squishy brain, flaming skulls and electric guitars are not what makes halo cool, I regret to inform. I personally don't think that the skull is a big deal, but I will not change my opinion on the matter, and it wasn't those who had originally pointed out this particular discrepancy that blew the whole issue WAY OUT OF PROPORTION.

The Sabre IS a big deal however, because it leaves such a huge gap in the continuity and logic the developers have been building for the last 10 years, because it takes all the realistic, bulky, utilitarian design concepts, and takes a big dump on them, and because it generally leaves a very sour taste in your mouth after watching it barrel roll and shoot THE BIG FOUR missles, and the SHIELD POWER UP GENERATOR UNITS.

Divine Virus wrote:
Ringleader wrote:The space jets sort of ruin it for me.
I'm not even going to try to understand that.

Let me explain, I would much rather fly around in a Longsword with really big ass, heavy duty guns. I would, because it would be cooler to expereince the game from a vulnerable position, flying around in an all powerful, highly maneuverable and generally superior space vehicle doesn't exactly lend credence to the whole 'making the best of what you got-back against the wall-outmanned-outgunned-doomed' state that made being the last hope for humanity, such a glorious title.

...because you aren't the last hope of humanity if humanity has the capacity to whoop your enemies asses in space as well as on the ground through superior technology, that was like, cornerstone to the whole story!

Space Jets are cool, but DO NOT belong in Halo, I think that's a pretty reasonable, and obvious conclusion to reach. Yes, I do believe many of you are being overprotective of the franchise. I love Halo, but I'm not confused nor ashamed to admit what it has become over the years. Not seeing the drastic changes that have occurred to the general design and gameplay philosophies over the course of the series is just plain naive. It's comical how many groups of people they are trying to sell this game to, I mean, they even admit to this in the dev videos!: "Oh, well, we tried to make things not to upset too many people." That's a pretty clear translation, it means they are trying to sell it to every human being on the planet with a pulse while not delivering a full video game experience to any particular group (I'm using hyperbole to stress my points in case you haven't noticed), but, I digress. In conclusion, I think it will be a good game, still falling short of the original, but at least attempting to duplicate the successful overtone of the original Halo.


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Re: Halo: Reach

Post by XNate02 on Thu Jun 24, 2010 7:04 pm

Ringleader wrote:
Divine Virus wrote:
Ringleader wrote:The space jets sort of ruin it for me.
I'm not even going to try to understand that.
Let me explain,

This is where you lost me.
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Re: Halo: Reach

Post by Divine Virus on Thu Jun 24, 2010 7:06 pm

XNate02 wrote:
Ringleader wrote:
Divine Virus wrote:
Ringleader wrote:The space jets sort of ruin it for me.
I'm not even going to try to understand that.
Let me explain,

This is where you lost me.
ROFL

He has a point... cheers
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Re: Halo: Reach

Post by Ringleader on Thu Jun 24, 2010 8:48 pm

XNate02 wrote:
Ringleader wrote:
Divine Virus wrote:
Ringleader wrote:The space jets sort of ruin it for me.
I'm not even going to try to understand that.
Let me explain,

This is where you lost me.

This is where you lost me,
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Re: Halo: Reach

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