Halo: Reach
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Re: Halo: Reach
dont worry the armys of the templar will save youDivine Virus wrote:Mij Gilamar wrote:it better be or i will make sure the Legions of Helgan invade Seattle
You can not get harm my holy city! She is all too powerfull!
on an other note playing firefight with no sheilds on legendary will be kinda cool and hard...

Onyxknight- Minion
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Number of posts: 1778
Age: 18
Location: wherever i want to be....maybe in your house o.O
Registration date: 2008-03-24
Re: Halo: Reach
look at the hell they went threw lol
Pete wrecking the rental car on the first day, getting a parking ticket, and then trying to tip the hotel valet with a sweet Reach t-shirt. (The valet was NOT impressed. Cash only, please.)
Steven Spielberg and his son getting some hands on time with the Sabre. Awesome.
Keighley joking that it was his early interview with Marcus that ultimately resulted in Reach’s space combat.
“Brian’s Game.” He came, he saw, he did NOT press ass to porcelain inside the facilities at the Convention Center. The guy is a machine.
Getting a massive nostalgia hit checking out the newTwisted Metal.
Saying what’s up to the boys working the En Masse Entertainment booth. Tera looks hot. Good luck with the launch, guys!
Lars’ endless grin after the Firefight reveal went down and players refused to give up their seats during the first hands-on demos.
The mad dash Escape from LA with Tung at the wheel and Sketch taking point on navigation duty. E3’s five o-clock conclusion coupled with Lakers madness made for a harrowing exodus, but we got out alive and got back to Seattle unscathed.
Seeing the life-sized Noble Team statue first hand.
Being trapped on the plane ride home between a guy who was snoring before all the bags were stowed and a dude whose funky breath had me reaching for the vomit bag.
Guys with big sacks. For swag.
Talking to MJW (you know who you are) outside the airport lounge and being totally grateful for his kind words after we reluctantly agreed to let him pick up our tab. Thanks for playing, Michael! You’ve got swag inbound. Wish we could do more.
Pete wrecking the rental car on the first day, getting a parking ticket, and then trying to tip the hotel valet with a sweet Reach t-shirt. (The valet was NOT impressed. Cash only, please.)
Steven Spielberg and his son getting some hands on time with the Sabre. Awesome.
Keighley joking that it was his early interview with Marcus that ultimately resulted in Reach’s space combat.
“Brian’s Game.” He came, he saw, he did NOT press ass to porcelain inside the facilities at the Convention Center. The guy is a machine.
Getting a massive nostalgia hit checking out the newTwisted Metal.
Saying what’s up to the boys working the En Masse Entertainment booth. Tera looks hot. Good luck with the launch, guys!
Lars’ endless grin after the Firefight reveal went down and players refused to give up their seats during the first hands-on demos.
The mad dash Escape from LA with Tung at the wheel and Sketch taking point on navigation duty. E3’s five o-clock conclusion coupled with Lakers madness made for a harrowing exodus, but we got out alive and got back to Seattle unscathed.
Seeing the life-sized Noble Team statue first hand.
Being trapped on the plane ride home between a guy who was snoring before all the bags were stowed and a dude whose funky breath had me reaching for the vomit bag.
Guys with big sacks. For swag.
Talking to MJW (you know who you are) outside the airport lounge and being totally grateful for his kind words after we reluctantly agreed to let him pick up our tab. Thanks for playing, Michael! You’ve got swag inbound. Wish we could do more.
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Halo: Reach
http://comics.ign.com/articles/110/1101269p1.html

Divine Virus- Crimson Epidemic
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Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24
Re: Halo: Reach
http://www.joystiq.com/2010/06/23/preview-halo-reach-campaign/
Nothing too exciting here.
Nothing too exciting here.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12
Re: Halo: Reach
"No, the biggest game-changer is this: the Covenant don't speak English."
Um.... hasn't this guy ever heard of Halo:CE?
(grunt english yes, but most covenant did not, and the thing about them being "alien" still stands with CE)
Um.... hasn't this guy ever heard of Halo:CE?
(grunt english yes, but most covenant did not, and the thing about them being "alien" still stands with CE)

BBJynne- The Lord's Blood Knight
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Number of posts: 5046
Age: 19
Registration date: 2008-03-24
Re: Halo: Reach
Well it took nearly 10 years for us to return to that choice.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12
Re: Halo: Reach
They finally realized the first game is an almost a perfectly crafted masterpiece thats success is owed to many core principles abandoned in the sequels.
The Covenant not speaking English is the tip of the iceburg, there are SO many things they could and should do to amend the mistakes of the sequels, such as not personalizing the Spartans (professional soldiers), and certainly not flying around in some cartoon anime jet fighter that meta-morphs into a Sepuku Hakitimanji® with TURBO BOOSTERS©. Many potential improvements, are, as the article aptly pointed out, cosmetic changes, like, why not simply erase the scratches on the helmet? I honestly don't think it's that big a deal, because it really won't change the story or gameplay but it doesn't really add anything to the game, does it? Arguably, it detracts from the logic and realism of the game. Of course the Covenant not speaking English is a cosmetic change to the designers, but to us, it represents a step in the right direction for Bungie.
If you think the skull adds some sort of depth to the character or looks bad ass, then you must have some kind of soft, squishy brain, flaming skulls and electric guitars are not what makes halo cool, I regret to inform. I personally don't think that the skull is a big deal, but I will not change my opinion on the matter, and it wasn't those who had originally pointed out this particular discrepancy that blew the whole issue WAY OUT OF PROPORTION.
The Sabre IS a big deal however, because it leaves such a huge gap in the continuity and logic the developers have been building for the last 10 years, because it takes all the realistic, bulky, utilitarian design concepts, and takes a big dump on them, and because it generally leaves a very sour taste in your mouth after watching it barrel roll and shoot THE BIG FOUR missles, and the SHIELD POWER UP GENERATOR UNITS.
Let me explain, I would much rather fly around in a Longsword with really big ass, heavy duty guns. I would, because it would be cooler to expereince the game from a vulnerable position, flying around in an all powerful, highly maneuverable and generally superior space vehicle doesn't exactly lend credence to the whole 'making the best of what you got-back against the wall-outmanned-outgunned-doomed' state that made being the last hope for humanity, such a glorious title.
...because you aren't the last hope of humanity if humanity has the capacity to whoop your enemies asses in space as well as on the ground through superior technology, that was like, cornerstone to the whole story!
Space Jets are cool, but DO NOT belong in Halo, I think that's a pretty reasonable, and obvious conclusion to reach. Yes, I do believe many of you are being overprotective of the franchise. I love Halo, but I'm not confused nor ashamed to admit what it has become over the years. Not seeing the drastic changes that have occurred to the general design and gameplay philosophies over the course of the series is just plain naive. It's comical how many groups of people they are trying to sell this game to, I mean, they even admit to this in the dev videos!: "Oh, well, we tried to make things not to upset too many people." That's a pretty clear translation, it means they are trying to sell it to every human being on the planet with a pulse while not delivering a full video game experience to any particular group (I'm using hyperbole to stress my points in case you haven't noticed), but, I digress. In conclusion, I think it will be a good game, still falling short of the original, but at least attempting to duplicate the successful overtone of the original Halo.
While it may seem like a rather cosmetic change, this creative decision represents a maturity in Bungie's storytelling abilities.
The Covenant not speaking English is the tip of the iceburg, there are SO many things they could and should do to amend the mistakes of the sequels, such as not personalizing the Spartans (professional soldiers), and certainly not flying around in some cartoon anime jet fighter that meta-morphs into a Sepuku Hakitimanji® with TURBO BOOSTERS©. Many potential improvements, are, as the article aptly pointed out, cosmetic changes, like, why not simply erase the scratches on the helmet? I honestly don't think it's that big a deal, because it really won't change the story or gameplay but it doesn't really add anything to the game, does it? Arguably, it detracts from the logic and realism of the game. Of course the Covenant not speaking English is a cosmetic change to the designers, but to us, it represents a step in the right direction for Bungie.
If you think the skull adds some sort of depth to the character or looks bad ass, then you must have some kind of soft, squishy brain, flaming skulls and electric guitars are not what makes halo cool, I regret to inform. I personally don't think that the skull is a big deal, but I will not change my opinion on the matter, and it wasn't those who had originally pointed out this particular discrepancy that blew the whole issue WAY OUT OF PROPORTION.
The Sabre IS a big deal however, because it leaves such a huge gap in the continuity and logic the developers have been building for the last 10 years, because it takes all the realistic, bulky, utilitarian design concepts, and takes a big dump on them, and because it generally leaves a very sour taste in your mouth after watching it barrel roll and shoot THE BIG FOUR missles, and the SHIELD POWER UP GENERATOR UNITS.
Divine Virus wrote:Ringleader wrote:The space jets sort of ruin it for me.
I'm not even going to try to understand that.
Let me explain, I would much rather fly around in a Longsword with really big ass, heavy duty guns. I would, because it would be cooler to expereince the game from a vulnerable position, flying around in an all powerful, highly maneuverable and generally superior space vehicle doesn't exactly lend credence to the whole 'making the best of what you got-back against the wall-outmanned-outgunned-doomed' state that made being the last hope for humanity, such a glorious title.
...because you aren't the last hope of humanity if humanity has the capacity to whoop your enemies asses in space as well as on the ground through superior technology, that was like, cornerstone to the whole story!
Space Jets are cool, but DO NOT belong in Halo, I think that's a pretty reasonable, and obvious conclusion to reach. Yes, I do believe many of you are being overprotective of the franchise. I love Halo, but I'm not confused nor ashamed to admit what it has become over the years. Not seeing the drastic changes that have occurred to the general design and gameplay philosophies over the course of the series is just plain naive. It's comical how many groups of people they are trying to sell this game to, I mean, they even admit to this in the dev videos!: "Oh, well, we tried to make things not to upset too many people." That's a pretty clear translation, it means they are trying to sell it to every human being on the planet with a pulse while not delivering a full video game experience to any particular group (I'm using hyperbole to stress my points in case you haven't noticed), but, I digress. In conclusion, I think it will be a good game, still falling short of the original, but at least attempting to duplicate the successful overtone of the original Halo.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: Halo: Reach
Ringleader wrote:Let me explain,Divine Virus wrote:I'm not even going to try to understand that.Ringleader wrote:The space jets sort of ruin it for me.
This is where you lost me.

XNate02- Lord's Personal Minion
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Number of posts: 2345
Registration date: 2008-07-14
Re: Halo: Reach
XNate02 wrote:Ringleader wrote:Let me explain,Divine Virus wrote:I'm not even going to try to understand that.Ringleader wrote:The space jets sort of ruin it for me.
This is where you lost me.

He has a point...

Divine Virus- Crimson Epidemic
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Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24
Re: Halo: Reach
XNate02 wrote:Ringleader wrote:Let me explain,Divine Virus wrote:I'm not even going to try to understand that.Ringleader wrote:The space jets sort of ruin it for me.
This is where you lost me.
This is where you lost me,


Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: Halo: Reach
I see nothing wrong there.

Divine Virus- Crimson Epidemic
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Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24
Re: Halo: Reach
That picture just inspired me to cure cancer
In other words I lerv it!
In other words I lerv it!

XNate02- Lord's Personal Minion
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Number of posts: 2345
Registration date: 2008-07-14
Re: Halo: Reach
So that is what you get when you combine the Cyclops and the Sabre...
Makes sence to me!
Makes sence to me!

Divine Virus- Crimson Epidemic
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Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24
Re: Halo: Reach
Guys we should totally make mountains out of mole hills, oh wait.
someone beat me to the punch...
>.>
<.<
someone beat me to the punch...
>.>
<.<

XNate02- Lord's Personal Minion
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Number of posts: 2345
Registration date: 2008-07-14
Re: Halo: Reach
Sharing is caring.
FireFight Gameplay
http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/haloreach_trl_beachhead.html?show=hi
Multiplayer Interview
http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/e310_ignlive_halomulti_061610.html?show=hi
FireFight Gameplay
http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/haloreach_trl_beachhead.html?show=hi
Multiplayer Interview
http://xbox360.ign.com/dor/objects/14276699/halo-project/videos/e310_ignlive_halomulti_061610.html?show=hi

Divine Virus- Crimson Epidemic
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Number of posts: 3053
Age: 21
Location: Seattle, WA
Registration date: 2008-08-24
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