Halo: Reach

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Re: Halo: Reach

Post by Ringleader on Tue Aug 10, 2010 2:45 pm

[quote]
CivBase wrote:
Ringleader wrote:Oh, its curved and angular, and it's purple, IT MUST BE COVENANT!

But... isn't that exactly what you were saying about the AA gun?

Actually, yes, because the new and 'improved' Halo Reach AA gun is a blocky mess, the halo 3 version wins by default.

Ringleader wrote:Yeah, but it didn't look like a warthog, or at least similar enough to be a problem.

It's got a passenger seat. What else is similar to a warthog?

I actually made a picture that answers this question, when you respond saying you don't see the connection, I will then pull up a picture of a warthog, and elaborate further, but I hope I don't have to, because I have better things to do then explain obvious things to people not willing to accept obvious things, like virtually anything else.

Really, all your complaints boil down to "Oh please, this is stupid". You say that you want them to stop making changes, but this game is set in a different time than Halo 3 and if they didn't change stuff, everyone would accuse them of just copy-and-pasting.

I can understand that, but they completely changed almost everything just for the heck of it. The guns, the vehicles, the appearance of the Covenant, the Spartans, the UNSC, everything is different, and in many cases, not for the better. Different = not always good,

but I guess there is no tolerance zone between making a few changes and additions, and a complete overhaul. I know I wouldn't mind if they just updated the familiars with better graphics because it was already good. They really should have taken the best of Halo and thrown it into Reach as a parting gift, but they had to reinvent the wheel at the last possible minute.

I mean, oh my god! The grenade launcher has a grip, a site, and a trigger! Someone call the police!

It's not just that grenade launcher had a few grip bars here and there, it's that it's a poorly designed weapon that Bungie should be ashamed of. Remember how iconic the old Halo CE guns were? I don't see how anyone could feel the same way about this stupid thing. It looks like some arcade bomb blaster, that blows up barrels.

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Re: Halo: Reach

Post by tiny tim on Tue Aug 10, 2010 2:50 pm

Well obviously the Spartans look different, as they are a different type of Spartan. And I really don't see the problem in the appearance of that "space warthog" Besides, it's missing the defining feature of the Warthog.

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Re: Halo: Reach

Post by Vigil on Tue Aug 10, 2010 3:05 pm

Really? Do you think the author would go into the extreme specifics when describing an alien spaceship in a novel? A picture is worth a thousand words they say. But I guess our entire perception of Covenant vehicles is limited to one instance in which Mr. Nylund wrote how John briefly viewed a single Covenant ship, and commented on it's appearance.


I was using it as example. There are plenty of times in the books where a similar description is given. Whenever the authors want to describe a Covenant ship/vehicle, it's the similar thing. And it's not just in that circumstance.

Yes, because, for good reason, the author didn't spend 5 pages describing the detail of a single Covenant vehicle? Firstly, it would be kind of out of charecter, seeing as this is how John described the most rudimentary and prominent features, and not giving it an artistic appraisal of the darn thing. Secondly, it would be inappropriate to endlessly describe one thing that fit into an entire design scheme, which at the time, had not yet been fully established.


Maybe, but still, in about a paragraph he explained it well enough for this comparison, and when we did eventually see a Covenant ship, there isn't much difference from that description.

If you say so (no, it isn't), but who's claiming what is special?




It's not that different. Again, it's a different vehicle, using elements of the others in it's design. Most of your arguments could be used against this, and it still wouldn't make sense.

The Spectre filled the same role as the warthog, but it really didn't resemble it in the overall design and details, except for maybe the turret area. The Revenant, one passenger to the right of the driver, just like the Warthog. They tried making a space warthog, they tried again, and this time they made it look like a warthog.




Looks like they were originally going for a warthog. It did not change that much. Spectre is a hell of a lot closer and it always has been.

The seating on the Revenant looks closer to a ghost then a warthog? Oh boy, I can see I won't be able to get through to you.


I beginning to think the same about you. Front dashboard blocks vision, and the chair raises up and curves up behind them- just like a ghost.

I'm well aware of the canonical issues, I think they have already been brought up and formerly dismissed by other apparent fanboys, such canonical issues include Spartans scratching their face shields, and barrel rolling dog fighting space jets.

That isn't really a canonical problem, that's a design and techincal problem. As blinding yourself by carving a skull on your helmet is a stupid fucking design choice.

You say this like vehicle design and canon are the same thing. They are not. You also go on to imply that aesthetics are not important. They are, but:


Noooooo..... I actually saying the opposite. You're going on about vehicle and character design, which has some problems yes, but I think the actual Story, and it's apparent inconsitancies with current canon is more important.

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Re: Halo: Reach

Post by CivBase on Tue Aug 10, 2010 3:20 pm

Ringleader wrote:
Ringleader wrote:Oh, its curved and angular, and it's purple, IT MUST BE COVENANT!

But... isn't that exactly what you were saying about the AA gun?

Actually, yes, because the new and 'improved' Halo Reach AA gun is a blocky mess, the halo 3 version wins by default.

So you admit to being hypocritical?

Ringleader wrote:
Ringleader wrote:Yeah, but it didn't look like a warthog, or at least similar enough to be a problem.

It's got a passenger seat. What else is similar to a warthog?

I actually made a picture that answers this question, when you respond saying you don't see the connection, I will then pull up a picture of a warthog, and elaborate further, but I hope I don't have to, because I have better things to do then explain obvious things to people not willing to accept obvious things, like virtually anything else.

You were unimpressed by the wraith mortar... you didn't like the fins... you thought the engine looked like a ghost engine... what's similar to a warthog?

Ringleader wrote:
Really, all your complaints boil down to "Oh please, this is stupid". You say that you want them to stop making changes, but this game is set in a different time than Halo 3 and if they didn't change stuff, everyone would accuse them of just copy-and-pasting.

I can understand that, but they completely changed almost everything just for the heck of it. The guns, the vehicles, the appearance of the Covenant, the Spartans, the UNSC, everything is different, and in many cases, not for the better. Different = not always good,

The guns look older
The vehicles look older
The spartans look older
The covenant look older
Funny how this game takes place in an older time. Suppose they did that on purpose?

Ringleader wrote:but I guess there is no tolerance zone between making a few changes and additions, and a complete overhaul. I know I wouldn't mind if they just updated the familiars with better graphics because it was already good. They really should have taken the best of Halo and thrown it into Reach as a parting gift, but they had to reinvent the wheel at the last possible minute.

No, they should have IMPROVED on the best of Halo. A good game developer does that.

A BAD game developer (*cough* Infinity Ward *cough* Treyark *cough* Red Octane *cough*) just copies everything from their last big seller, updates it, and ships it out for full price... again...

Ringleader wrote:
I mean, oh my god! The grenade launcher has a grip, a site, and a trigger! Someone call the police!

It's not just that grenade launcher had a few grip bars here and there, it's that it's a poorly designed weapon that Bungie should be ashamed of. Remember how iconic the old Halo CE guns were? I don't see how anyone could feel the same way about this stupid thing. It looks like some arcade bomb blaster, that blows up barrels.

"Oh please, this is stupid"

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Re: Halo: Reach

Post by Nocbl2 on Tue Aug 10, 2010 3:28 pm

On weapon with a stock: The carbine had a stock. The Beam had a stock. Why can't the Concussion rifle?

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Re: Halo: Reach

Post by Vigil on Tue Aug 10, 2010 3:33 pm

The needler rifle does.

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Re: Halo: Reach

Post by Divine Virus on Tue Aug 10, 2010 7:04 pm

Ignore.


Last edited by Divine Virus on Tue Aug 10, 2010 7:12 pm; edited 1 time in total

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Re: Halo: Reach

Post by Lord Pheonix on Tue Aug 10, 2010 7:10 pm

Thread is not long enough to warrant a 2.0.



Change subject if you want the subject changed from stuff you don't agree with.

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Re: Halo: Reach

Post by Ringleader on Wed Aug 11, 2010 11:29 pm

CivBase wrote:
Ringleader wrote:
Ringleader wrote:Oh, its curved and angular, and it's purple, IT MUST BE COVENANT!

But... isn't that exactly what you were saying about the AA gun?

Actually, yes, because the new and 'improved' Halo Reach AA gun is a blocky mess, the halo 3 version wins by default.

So you admit to being hypocritical?

What? Didn't I say it took more then bieng purple and curvy to look genuinely Covenant? The old AA gun possessed this quality, but the fact that the new one is a blocky mess, the old one is better just from the rudimentary features the new version does not possess, as well as the defining elements that the new one definitely does not possess.

Ringleader wrote:
Ringleader wrote:Yeah, but it didn't look like a warthog, or at least similar enough to be a problem.

It's got a passenger seat. What else is similar to a warthog?

I actually made a picture that answers this question, when you respond saying you don't see the connection, I will then pull up a picture of a warthog, and elaborate further, but I hope I don't have to, because I have better things to do then explain obvious things to people not willing to accept obvious things, like virtually anything else.

You were unimpressed by the wraith mortar... you didn't like the fins... you thought the engine looked like a ghost engine... what's similar to a warthog?

Well, funny you should ask...

On the same exact picture in which I compared elements similar to the ghost and wraith I also compared elements similar to the warthog, and drew a box around one section for good measure. Maybe the diagram wasn't self explanatory enough.

The guns look older

Really? How?
The vehicles look older

In what way?
The spartans look older

What parts look older?
The covenant look older

They look different, what led you to believe the superior alien races look older now?
Funny how this game takes place in an older time. Suppose they did that on purpose?

Actually, the events of Halo Reach occur roughly at the same time as the events of Halo CE. Master Chief even makes a cameo appearance, but now, improved with TURBO BOOSTERS®.

Ringleader wrote:but I guess there is no tolerance zone between making a few changes and additions, and a complete overhaul. I know I wouldn't mind if they just updated the familiars with better graphics because it was already good. They really should have taken the best of Halo and thrown it into Reach as a parting gift, but they had to reinvent the wheel at the last possible minute.

No, they should have IMPROVED on the best of Halo. A good game developer does that.

A BAD game developer (*cough* Infinity Ward *cough* Treyark *cough* Red Octane *cough*) just copies everything from their last big seller, updates it, and ships it out for full price... again...

Improved? They made a new engine, and added higher detailed models and textures, added a new dimension to matchmaking with the load out system, but different designs are not always an improvement. New cars look like silver turds, but I guess because they're the latest available, they're an improvement.

Ringleader wrote:
I mean, oh my god! The grenade launcher has a grip, a site, and a trigger! Someone call the police!

It's not just that grenade launcher had a few grip bars here and there, it's that it's a poorly designed weapon that Bungie should be ashamed of. Remember how iconic the old Halo CE guns were? I don't see how anyone could feel the same way about this stupid thing. It looks like some arcade bomb blaster, that blows up barrels.

"Oh please, this is stupid"


I'll admit, it's subjective, but look at the thing!

I am a celebrated concept artist/designer, my opinion should carry some weight if any.

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Re: Halo: Reach

Post by Divine Virus on Thu Aug 12, 2010 12:14 am

Ringleader wrote:I am a celebrated concept artist/designer, my opinion should carry some weight if any.

ROFL

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Re: Halo: Reach

Post by Vigil on Thu Aug 12, 2010 12:32 am

Rasq said
C'mon, people. I write HALO FANFICTION, including a fanfic longer than The Fall of Reach, and I think you're taking this too seriously. No, not seriously, you're going through the whole thing and picking it apart, LOOKING to hate stuff. Sure, Halo Wars deserved every inch of it, but there's no way you can do that to a book/movie/game and expect to like it. I've learned to forgive stuff like that, because I might like the story as a whole. I forgave Bungie for letting the ODSTs haul around HMGs, because I understood something called the "Separation of gameplay and story." I forgave Bungie for hauling in Keyes's brat and making her a main character, because it didn't detract too much from the story. I forgave Blizzard for bouncing the Idiot Ball off Stukov and DuGualle (And for WarCrap III) I forgave Tolkein for going off about a BLOODY ROCK for a whole page, because the rest of the story is still awesome.


That's all I have to say.

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Re: Halo: Reach

Post by Ringleader on Thu Aug 12, 2010 12:35 am

?

I wonder what talents you have Divine, besides not being an e-dick.

Not really looking for things to pick apart, the things I do are normally really obvious issues, like space jets. There's only so many times you can forgive Bungie for making wrong turns. Also, considering the gameplay is not at all affected by the aesthetic appearance of vehicles and units, I'm really not sure what sort of balance they would have to work out here. I mean, I liked the beta, a lot even, but maybe I just want a better final product?

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Re: Halo: Reach

Post by Vtrooper on Thu Aug 12, 2010 1:18 am

ok starting tomarrow i need help with my last 8 Halo3 and ODST Achivments, ill note i still need the 2 hardest Vidmasters, so any help would be nice

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Re: Halo: Reach

Post by Gauz on Thu Aug 12, 2010 1:20 am

Divine Virus wrote:
Ringleader wrote:I am a celebrated concept artist/designer, my opinion should carry some weight if any.

ROFL

not cool
@ rock


Last edited by Gauz on Thu Aug 12, 2010 1:20 am; edited 1 time in total

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Re: Halo: Reach

Post by Ruski on Thu Aug 12, 2010 1:20 am

Mij Gilamar wrote:ok starting tomarrow i need help with my last 8 Halo3 and ODST Achivments, ill note i still need the 2 hardest Vidmasters, so any help would be nice


Just inform me V, and I'll help.

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