Halo: Reach

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Re: Halo: Reach

Post by Death no More on Wed Jul 07, 2010 4:38 pm

lol I love the duplicate

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Re: Halo: Reach

Post by Nocbl2 on Wed Jul 07, 2010 4:52 pm

Dud Doodoo wrote:BIG MAP IS FUCKING BIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIG!
And we get the Rocket Hog/Wolverine!

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Re: Halo: Reach

Post by YouCurse on Wed Jul 07, 2010 5:04 pm

Hope the rocket hogs were fake. If the normal Warthog isn't balanced in Halo 3 then how unbalanced will rocket warthogs be. If it is real, Bungie bit off more than they can chew.
And Blood Gulch looked to big to beginning with, and then at the end it looks super retarded big. I bet RT found a way off the map or something so they got into the part of the map you aren't supposed to go, well hopefully.

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Re: Halo: Reach

Post by Ringleader on Wed Jul 07, 2010 5:19 pm

Well, the Rocket Hog in the PC version of the first Halo (the only one it made an appearance in) was the least useful vehicle available, mainly because it shot Rocket launcher rockets, at really slow speeds. Also, the rockets went in any direction except your target.

I'm sure, by the looks of it, the rockets are weaker, and I don't think they'll let you shoot all six at one time.



Also, they fixed the unbalanced warthog problem by giving the gun a spin up time and overheat, and I think it's less accurate, but I can't remember.



It almost looks as though you will be able to increase and decrease the size of the map in forge mode. That Forerunner wall is sort of strangely placed on the map, and its not really solid or detailed, and if you'll notice, the dirt/vehicle trail goes right up to it.



Last edited by Ringleader on Wed Jul 07, 2010 5:45 pm; edited 2 times in total

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Re: Halo: Reach

Post by Dud Doodoo on Wed Jul 07, 2010 5:31 pm

YouCurse wrote:Hope the rocket hogs were fake. If the normal Warthog isn't balanced in Halo 3 then how unbalanced will rocket warthogs be. If it is real, Bungie bit off more than they can chew.
And Blood Gulch looked to big to beginning with, and then at the end it looks super retarded big. I bet RT found a way off the map or something so they got into the part of the map you aren't supposed to go, well hopefully.

The warthog in Halo 3 was perfectly balanced, as was everything in matchmaking. If you remember back to Halo CE for the PC (for those of you who have played it) the rocket hog was not far more powerful than the regular. Variables such as the speed of the rocket, rate of fire, and splash damage radius can all be easily adjusted to make the vehicle balanced. If featured in matchmaking, it will offer some nice variety in the battles. If it is intentionally overpowered, it will be left out of matchmaking like the scorpion and gauss.

Also, they can never make a map too big. The cliffs of Bloodgulch (to clarify, the extra space is on the cliffs. It is out of bounds of the standard playing field and cannot be accessed by any means other than forge) offer a ton of options for creative map makers and reminds me a lot of the second level of the original game.

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Re: Halo: Reach

Post by Vigil on Wed Jul 07, 2010 5:39 pm

Also have to remember there's an overheat on Hogs weapons now, so they're would probably be a significant cooldown if it was that powerful. The way it's angled I'd say it was more of an Anti air vehicle.

As for the size of the map, bigger is better. It favours different tactics and play styles, some could use vehicles, some could use the teleporters, some could just sneak round the edges of the map. Forge +Blood Gultch= awesome opportunites. You could even have several plains like sandbox did.

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Re: Halo: Reach

Post by Cheese on Wed Jul 07, 2010 6:10 pm

It could also mean lots o walking.

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Re: Halo: Reach

Post by Vigil on Wed Jul 07, 2010 6:18 pm

Look at invasion on Boneyard

It was never really a problem due to respawn locations, the ability to spawn on teammates, vehciles and armour abilities

I'm sure it'll be fine.

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Re: Halo: Reach

Post by Divine Virus on Wed Jul 07, 2010 6:22 pm

Vigil wrote:

BLOOD GULTCH IS BACK.


^_^

I am pleased.

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Re: Halo: Reach

Post by Ruski on Wed Jul 07, 2010 6:24 pm

Vigil wrote:Look at invasion on Boneyard

It was never really a problem due to respawn locations, the ability to spawn on teammates, vehciles and armour abilities

I'm sure it'll be fine.

Invasion on Blood Gultch would be cool if they incorporated it to play that style.

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Re: Halo: Reach

Post by Felix on Wed Jul 07, 2010 6:28 pm

Never really cared for blood gultch that much. But nice to see it being put in Halo Reach

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Re: Halo: Reach

Post by Vtrooper on Wed Jul 07, 2010 8:27 pm

well, looks like Halo:Reach will be my most played XBL game

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Re: Halo: Reach

Post by CivBase on Wed Jul 07, 2010 8:34 pm

Agreed. Halo 3 has an amazing replay value... people continued to play it heavily three years after it came out. By the looks of Halo: Reach, though, our grandkids will be playing this game.

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Re: Halo: Reach

Post by Vtrooper on Wed Jul 07, 2010 8:46 pm

CivBase wrote:Agreed. Halo 3 has an amazing replay value... people continued to play it heavily three years after it came out. By the looks of Halo: Reach, though, our grandkids will be playing this game.


ill be like "You like fighting that war? IVE BEEN FIGHTING THAT WAR FOR *Checks Calendar* 60 YEARS! AND I FLEW HORNETS IN HALO 3, THERES NO WAY YOUR STOPPING ME FROM LIGHTING UP YOUR ASSES FROM A FALCON's GUN!"

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Re: Halo: Reach

Post by Ringleader on Wed Jul 07, 2010 9:10 pm

Halo 3 has this way of calling you back, even if you just played the shittiest game of all time. Have you noticed it's been getting laggier over the last few months?

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