Forge World [Halo: Reach]
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Forge World [Halo: Reach]
I don't care what you say, this is deserving of its own thread.
And THIS is why Bungie is the best FPS developer out there. Period.
And THIS is why Bungie is the best FPS developer out there. Period.
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CivBase- Adbot
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Number of posts: 6720
Age: 19
Location: Etchisketchistan
Registration date: 2008-04-27

Re: Forge World [Halo: Reach]
Check it out!

A shade turret... dice... a moveable grid...

...a $10,000 limit...

...and multi-colored mongooses!
Do we have an emoticon that's so happy it explodes?

A shade turret... dice... a moveable grid...

...a $10,000 limit...

...and multi-colored mongooses!
Do we have an emoticon that's so happy it explodes?
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CivBase- Adbot
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Number of posts: 6720
Age: 19
Location: Etchisketchistan
Registration date: 2008-04-27

Re: Forge World [Halo: Reach]
I wish.
I can't wait to see what variants and maps people make this time.
I can't wait to see what variants and maps people make this time.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12
Re: Forge World [Halo: Reach]
i already have an idea
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Forge World [Halo: Reach]
G-Mod will still be superior.

Gold Spartan- Lord's Personal Minion
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Number of posts: 3402
Age: 16
Location: Kentucky, where else?
Registration date: 2008-03-24

Re: Forge World [Halo: Reach]
No duh. Unfortunately, most people can't figure out how to use G-Mod, the maps take forever to make, and Halo: Reach is on a console. Bungie is shipping a quality map editor with their game, which is more than Valve can say.
Back on topic.
Back on topic.
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CivBase- Adbot
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Number of posts: 6720
Age: 19
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Registration date: 2008-04-27

Re: Forge World [Halo: Reach]
Gmod is starting to suck now, because instead of playing the sandbox editor the way it was meant to be played, people would much rather do some Role Play shit. Or the servers make you stay on them for a long period of time to get no clip and other essentials.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: Forge World [Halo: Reach]
After some careful consideration, I think I might have to pick this game up...

Ascendant Justice- Minion
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Number of posts: 1991
Age: 19
Registration date: 2008-09-14
Re: Forge World [Halo: Reach]
well, there is my final reason to buy reach
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Kasrkin Seath- The Law
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Number of posts: 2775
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Registration date: 2008-07-12
Re: Forge World [Halo: Reach]
kasrkin seath wrote:well, there is my final reason to buy reach
i had enothe reasons 7 monthes ago
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Forge World [Halo: Reach]
If I get reach it's strictly for it's multiplayer.
This looks like a really nice map editor.
This looks like a really nice map editor.

Gauz- Crimson Medic
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Number of posts: 6787
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Registration date: 2009-02-12
Re: Forge World [Halo: Reach]
This looks like it can make up for any other failures, so long as they aren't severe.
I always liked Forge a lot, and the editor in Farcry: Instincts
I always liked Forge a lot, and the editor in Farcry: Instincts

BBJynne- The Lord's Blood Knight
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Number of posts: 5046
Age: 19
Registration date: 2008-03-24
Re: Forge World [Halo: Reach]
forgot the different flavors of Reach
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: Forge World [Halo: Reach]
I would point out that Hammer is a quality editor that ships with Valve games. But yes, Forge World looks pretty amazing.
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Rotaretilbo- Magnificent Bastard
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Number of posts: 3815
Age: 22
Location: Arizona
Registration date: 2008-07-21

Re: Forge World [Halo: Reach]
yea, source is one of the easiest game engines to modify and make custom content for...
the easiest being the Unreal 3 engine.
the easiest being the Unreal 3 engine.
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KrAzY- Painter of the Flames
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