C&C 3 Halo mod
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C&C 3 Halo mod
For those of you interested in a legit Halo RTS...

The current release is very impressive, however elementary it may be at this stage. Looking past the apparent lack of good English, the team seems strong and has my support.
http://www.moddb.com/mods/halorts
The current release is very impressive, however elementary it may be at this stage. Looking past the apparent lack of good English, the team seems strong and has my support.
http://www.moddb.com/mods/halorts

Dud Doodoo- Minion
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Number of posts: 1398
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Registration date: 2008-06-29

Re: C&C 3 Halo mod
This does look impressive.

Death no More- Lord's Personal Minion
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Number of posts: 2160
Age: 17
Location: Spreading Holy convergence in the sprawl.
Registration date: 2009-03-29
Re: C&C 3 Halo mod
I need to get me a gaming comp.

Nocbl2- Lord's Personal Minion
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Number of posts: 3968
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Registration date: 2009-03-19
Re: C&C 3 Halo mod
Let's hope it doesn't go the way of Halogen eh?

Vigil- Dark Knight of the Flames
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Number of posts: 4096
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Registration date: 2009-01-12
Re: C&C 3 Halo mod
i like the way it has the original C&C 3 buildings lol but its seems well done and i hope i could get my hands on this one day

Onyxknight- Minion
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Number of posts: 1778
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Registration date: 2008-03-24
Re: C&C 3 Halo mod
Vigil wrote:Let's hope it doesn't go the way of Halogen eh?
It already has, they used vanilla materials to make it, so they're already stepping on M$'s toes.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: C&C 3 Halo mod
The minute MS find this, the lawyers will be on their asses faster than a mexican running for the border.
Nice idea, shame MS are such pricks.
Nice idea, shame MS are such pricks.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12
Re: C&C 3 Halo mod
Don't worry, once Bungie new IP is revealed im done with Halo save the second edition books, wanna see how they kill Cannon with those
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
Re: C&C 3 Halo mod
Well Dud, looks like once they kill off this mod, you can step in and make a better one, with better English EVen.

Ringleader- Crimson Muse
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Number of posts: 1913
Age: 20
Registration date: 2009-06-13
Re: C&C 3 Halo mod
This will more than likely get killed... if they wern't usng models and textures ripped from the game, they would be fine... but this isn't the case here
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KrAzY- Painter of the Flames
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Number of posts: 3128
Age: 22
Registration date: 2008-06-30
Re: C&C 3 Halo mod
I wouldn't be so sure they are ripped...
Anyways, Halogen was killed because it was seen as a threat to Halo Wars' sales. Now that Halo Wars is out and long past the prime of its sales, I doubt MS will bother to pay this mod any interest.
Furthermore, Halogen was only worth the trouble to kill because there was no public release yet, so stopping it would have actually accomplished something.
Anyways, Halogen was killed because it was seen as a threat to Halo Wars' sales. Now that Halo Wars is out and long past the prime of its sales, I doubt MS will bother to pay this mod any interest.
Furthermore, Halogen was only worth the trouble to kill because there was no public release yet, so stopping it would have actually accomplished something.

Dud Doodoo- Minion
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Number of posts: 1398
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Re: C&C 3 Halo mod
dud, the banshees are in the open position when they fly... the open position is the position they are modeled in for all of the games, only after an animation do they close
they are ripped
they are ripped
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KrAzY- Painter of the Flames
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Number of posts: 3128
Age: 22
Registration date: 2008-06-30
Re: C&C 3 Halo mod
Some might be, but a lot aren't. For example, the marines are way too low poly to be ripped from an FPS, same goes for many of the other models.

Dud Doodoo- Minion
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Number of posts: 1398
Age: 17
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Registration date: 2008-06-29

Re: C&C 3 Halo mod
you do realize that the marines in halo CE were lower poly than the basic models in C&C 3... right?
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KrAzY- Painter of the Flames
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Number of posts: 3128
Age: 22
Registration date: 2008-06-30
Re: C&C 3 Halo mod
yes, back in the 2nd gen of FPS games
were at 5 now i think and we STILL gane get Machine gun belts right
were at 5 now i think and we STILL gane get Machine gun belts right
Vtrooper- Crimson Henchmen
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Number of posts: 2804
Location: The reaches of Space
Registration date: 2008-07-10
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