C&C 3 Halo mod

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C&C 3 Halo mod

Post by Dud Doodoo on Sat Aug 14, 2010 8:24 am

For those of you interested in a legit Halo RTS...



The current release is very impressive, however elementary it may be at this stage. Looking past the apparent lack of good English, the team seems strong and has my support.

http://www.moddb.com/mods/halorts

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Re: C&C 3 Halo mod

Post by Death no More on Sat Aug 14, 2010 1:15 pm

This does look impressive.

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Re: C&C 3 Halo mod

Post by Nocbl2 on Sat Aug 14, 2010 4:22 pm

I need to get me a gaming comp.

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Re: C&C 3 Halo mod

Post by Vigil on Sat Aug 14, 2010 5:27 pm

Let's hope it doesn't go the way of Halogen eh?

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Re: C&C 3 Halo mod

Post by Onyxknight on Sat Aug 14, 2010 5:33 pm

i like the way it has the original C&C 3 buildings lol but its seems well done and i hope i could get my hands on this one day

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Re: C&C 3 Halo mod

Post by Ringleader on Sat Aug 14, 2010 5:35 pm

Vigil wrote:Let's hope it doesn't go the way of Halogen eh?


It already has, they used vanilla materials to make it, so they're already stepping on M$'s toes.

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Re: C&C 3 Halo mod

Post by Vigil on Sat Aug 14, 2010 5:38 pm

The minute MS find this, the lawyers will be on their asses faster than a mexican running for the border.

Nice idea, shame MS are such pricks.

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Re: C&C 3 Halo mod

Post by Vtrooper on Sat Aug 14, 2010 5:40 pm

Don't worry, once Bungie new IP is revealed im done with Halo save the second edition books, wanna see how they kill Cannon with those

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Re: C&C 3 Halo mod

Post by Ringleader on Sat Aug 14, 2010 5:47 pm

Well Dud, looks like once they kill off this mod, you can step in and make a better one, with better English EVen.

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Re: C&C 3 Halo mod

Post by KrAzY on Sat Aug 14, 2010 5:59 pm

This will more than likely get killed... if they wern't usng models and textures ripped from the game, they would be fine... but this isn't the case here

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Re: C&C 3 Halo mod

Post by Dud Doodoo on Sat Aug 14, 2010 6:40 pm

I wouldn't be so sure they are ripped...

Anyways, Halogen was killed because it was seen as a threat to Halo Wars' sales. Now that Halo Wars is out and long past the prime of its sales, I doubt MS will bother to pay this mod any interest.

Furthermore, Halogen was only worth the trouble to kill because there was no public release yet, so stopping it would have actually accomplished something.


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Re: C&C 3 Halo mod

Post by KrAzY on Sat Aug 14, 2010 6:54 pm

dud, the banshees are in the open position when they fly... the open position is the position they are modeled in for all of the games, only after an animation do they close


they are ripped

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Re: C&C 3 Halo mod

Post by Dud Doodoo on Sat Aug 14, 2010 6:59 pm

Some might be, but a lot aren't. For example, the marines are way too low poly to be ripped from an FPS, same goes for many of the other models.

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Re: C&C 3 Halo mod

Post by KrAzY on Sat Aug 14, 2010 7:03 pm

you do realize that the marines in halo CE were lower poly than the basic models in C&C 3... right?

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Re: C&C 3 Halo mod

Post by Vtrooper on Sat Aug 14, 2010 7:06 pm

yes, back in the 2nd gen of FPS games

were at 5 now i think and we STILL gane get Machine gun belts right

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