Space Mining Colonies

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Space Mining Colonies

Post by BBJynne on Sat Aug 14, 2010 8:59 pm

Why do they always end so badly in sci-fi, while still being a pretty decent idea for real life in the future?

When I become a multibillionaire (just like all of us will, I'm sure) I'm building a Space Mining Colony, and I'm going to treat the miners like crap.

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Re: Space Mining Colonies

Post by KrAzY on Sat Aug 14, 2010 9:05 pm

also make sure they have inadequate protection from space dangers like meteors and aliens... that always seems to work out well
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Re: Space Mining Colonies

Post by tiny tim on Sat Aug 14, 2010 10:01 pm

And also be sure to give them mining equipment that can double as military grade weaponry!

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Re: Space Mining Colonies

Post by Cheese on Sun Aug 15, 2010 5:55 am

Also if you use androids (to get around those pesky human rights laws) make sure you buy the ones with self-preservation and a four year life span.

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Re: Space Mining Colonies

Post by Death no More on Sun Aug 15, 2010 8:39 am

I think it would be safe if every mining tool doubled as a weapon that could dismember...
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Re: Space Mining Colonies

Post by Nocbl2 on Sun Aug 15, 2010 11:01 am

Make sure to have guards kill miners at randomly placed intervals! Also have them carry pistols, machine guns, rail guns, and rockets.
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Re: Space Mining Colonies

Post by Gauz on Sun Aug 15, 2010 11:47 am

Give them fishbowls and pick-axes.


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Re: Space Mining Colonies

Post by Rasq'uire'laskar on Sun Aug 15, 2010 5:17 pm

And whoever is in charge up there, make sure he has a hunting rifle and a penchant for shooting at miners from the balcony of his office.
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Re: Space Mining Colonies

Post by Lord Pheonix on Sun Aug 15, 2010 7:04 pm

Well to be fair for every 1 that goes down in a blood bath there are hundreds of others working just fucking fine.

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Re: Space Mining Colonies

Post by KrAzY on Sun Aug 15, 2010 7:12 pm

its also a must that the mine have an ironic name


like "paradise springs", "Happyland", or "Youwontdiehereville"
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Re: Space Mining Colonies

Post by CivBase on Sun Aug 15, 2010 8:14 pm

Preferably the third example, of course.

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Re: Space Mining Colonies

Post by Lord Pheonix on Sun Aug 15, 2010 8:20 pm

KrAzY wrote:"Youwontdiehereville"


I'd live there.


Its reassuring.


And possibly the location of the Fountain of Youth.

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Re: Space Mining Colonies

Post by Ruski on Sun Aug 15, 2010 9:01 pm

Rasq'uire'laskar wrote:And whoever is in charge up there, make sure he has a hunting rifle and a penchant for shooting at miners from the balcony of his office.

I like the reference.
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Re: Space Mining Colonies

Post by PiEdude on Sun Aug 15, 2010 9:48 pm

Don't forget to have the whole complex built around a central power core that can be overloaded and forced to go nuclear in case of emergencies.
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Re: Space Mining Colonies

Post by Rasq'uire'laskar on Sun Aug 15, 2010 10:00 pm

PiEdude wrote:Don't forget to have the whole complex built around a central power core that can be overloaded and forced to go nuclear in case of emergencies.
Better yet, someone in geosync, ready to nuke the place from orbit.

It's the only way to be sure.

Ruski wrote:
Rasq'uire'laskar wrote:And whoever is in charge up there, make sure he has a hunting rifle and a penchant for shooting at miners from the balcony of his office.

I like the reference.
To tell the truth, I have yet to see that movie.
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Re: Space Mining Colonies

Post by Vtrooper on Sun Aug 15, 2010 10:07 pm

also, get badass former Marines with big guns to guard it

also, if its on a planet and and used to harvest fuel, now fires or heat items of any kind

and be warry of random small vessels with former assassin droids on board
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Re: Space Mining Colonies

Post by rzgrz on Mon Aug 16, 2010 5:02 pm

dude just get large ass rail gun turrents to shoot out any unwanted company from the sky.
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Re: Space Mining Colonies

Post by TNine on Mon Aug 16, 2010 6:04 pm

Also, include a bio-lab for testing new biotechnologies that could make workers keep on working far after they die.
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Re: Space Mining Colonies

Post by Nocbl2 on Mon Aug 16, 2010 6:05 pm

Having guards unnecessarily well armed.
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Re: Space Mining Colonies

Post by Onyxknight on Mon Aug 16, 2010 6:34 pm

also have defense turrets pointed towards the inside of the exit door
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Re: Space Mining Colonies

Post by Divine Virus on Mon Aug 16, 2010 6:39 pm

When something happens like say, aliens or disease spreading, then be sure to have the entire facility shut down and lock up. No one get's in or out until eradication team arrives. And when your still alive or not infected, when they find you, they kill you anyways.

Or, perhaps your immune to the disease and are there for, going to be part of experimentation to find a cure or vaccine for the virus. Either way, this is just not your day.

Oh! Be sure to have an administrator or president of the company be the one that created/spread the disease so as to make money some how. But, a military official who wants to secure/control the virus or alien species for means of bio-weapons or maybe they're just testing out the new toys of war...

Both are good.

Smile
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Re: Space Mining Colonies

Post by Gauz on Mon Aug 16, 2010 8:40 pm

*reads through the thread*


You know what? Just design it like Black Mesa, and it'll be a death trap.
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Re: Space Mining Colonies

Post by Lord Pheonix on Mon Aug 16, 2010 9:01 pm

Gauz wrote:*reads through the thread*


You know what? Just design it like Black Mesa, and it'll be a death trap.


The facility from Cube 2: Hypercube is much better and has the added bonus of mindfucking its victims.

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Re: Space Mining Colonies

Post by Vtrooper on Mon Aug 16, 2010 9:12 pm

i don't know, peragus was pretty fucked up
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Re: Space Mining Colonies

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