Realism and Video Games

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Should video games strive to be realistic?

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Total Votes : 18

Re: Realism and Video Games

Post by Angatar on Mon Nov 01, 2010 11:44 pm

You'd think you'd enjoy that, but MoH is plagued with broken snipers.

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Re: Realism and Video Games

Post by BBJynne on Mon Nov 01, 2010 11:49 pm

if you get shot in the shoulder you're prolly gonna die of blood loss anyway unless you get medical attention

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Re: Realism and Video Games

Post by KristallNacht on Tue Nov 02, 2010 3:47 am

BBJynne wrote:if you get shot in the shoulder you're prolly gonna die of blood loss anyway unless you get medical attention


hence the existence of the IFAK

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Re: Realism and Video Games

Post by YouCurse on Tue Nov 02, 2010 3:51 am

There is a trade-off in movies, TV show, games, and books.
It is a Freedom/Immersion Trade-off.

Having realism allows players, readers or viewers to immerse into the story, they can also much more easily get attached to and understand the characters. For example, 28 days later, wanted you to care about the characters and their endeavors.

Having less realism gives the developers or writers or what ever more freedom to create what ever they want. They are open to a lot more material. They are free, not bound by the shackles of realism. For example, Zombieland, by subtracting a degree of realism they were able to make the movie pretty much how ever they wanted. They were making a comedy, so by reducing the importance of realism and immersion, they were able to cater more to their first priority; making a comedy movie.

That rule applies mainly to Stories, not games though.
I don't care for Realism in games TBH, like I have said a million times, I buy a game for the gameplay, the enjoyment factor. Not much of my opinion is based on the story because that isn't the first priority for most games.
Which is why I used to play so much TF2.

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Re: Realism and Video Games

Post by GreyApothecary on Tue Nov 02, 2010 11:14 am

http://www.youtube.com/watch?v=XH1kQBPNHIM&feature=channel
don't know if this is relevant or not but meh....

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Re: Realism and Video Games

Post by Vigil on Thu Nov 04, 2010 12:19 pm

tiny tim wrote:I personally prefer it if shooter games that try to be realistic but fail at it, like MW, didn't advertise as being realistic. And when I look for a realistic game I don;t mean graphicswise, I mean that if you get shot in the head with just about anything you're dead. Same thing with most torso shots. Get shot in the shoulder and your aim is gonna be messed up. I mean stuff like that. And no hiding behind an obstacle for a few seconds to heal up.


Of the top of my head, SWAT 4 and Operation: Flashpoint would be right up your alley in that regard.

@Grey. If you hit someone with enough force in the head or spine with a throwing knife they would go down instantly and pretty quietly if caught from behind. Where MW2 fails in it's portrayal is they are insta-kill weapons on any part of the body and regardless of their velocity.

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Re: Realism and Video Games

Post by KristallNacht on Thu Nov 04, 2010 12:55 pm

Vigil wrote:Where MW2 fails in it's portrayal is they are insta-kill weapons on any part of the body and regardless of their velocity.


but thats in there to balance gameplay. else no one would use them

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Re: Realism and Video Games

Post by Vigil on Thu Nov 04, 2010 1:05 pm

KristallNacht wrote:
Vigil wrote:Where MW2 fails in it's portrayal is they are insta-kill weapons on any part of the body and regardless of their velocity.


but thats in there to balance gameplay. else no one would use them
It's gimmicky and unrealistic in a supposedly 'realistic' shooter.

All you need to do is go for the head, and if nessecary fire a few rounds of to finish them off. It wouldn't be that that different from a normal frag if they only got hit by the splash damage.

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Re: Realism and Video Games

Post by Angatar on Thu Nov 04, 2010 7:07 pm

Throwing knifes are already overshadowed by semtex, claymores, adn C4. The only things people use less are frags and tactical insertions (atleast for ACTUAL gameplay and not boosting). MW2 had the right it right balancing (MW2 and good balance in the same sentence? lol) realism and gameplay purposes. IW/Activision just fucked a few things up.

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Re: Realism and Video Games

Post by BBJynne on Fri Nov 05, 2010 2:58 am

I like throwing knives because I always use riot shield Razz


and akimbo USPs...


I don't take the game very seriously

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Re: Realism and Video Games

Post by Vigil on Fri Nov 05, 2010 9:40 am

BBJynne wrote:I like throwing knives because I always use riot shield Razz


and akimbo USPs...


I don't take the game very seriously


Nobody does.

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