Realism and Video Games
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Should video games strive to be realistic?
Re: Realism and Video Games
You'd think you'd enjoy that, but MoH is plagued with broken snipers.
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Angatar- Lord's Personal Minion
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Number of posts: 3675
Age: 16
Location: Long Island
Registration date: 2008-07-19
Re: Realism and Video Games
if you get shot in the shoulder you're prolly gonna die of blood loss anyway unless you get medical attention

BBJynne- The Lord's Blood Knight
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Number of posts: 5046
Age: 19
Registration date: 2008-03-24
Re: Realism and Video Games
BBJynne wrote:if you get shot in the shoulder you're prolly gonna die of blood loss anyway unless you get medical attention
hence the existence of the IFAK

KristallNacht- Unholy Demon Of The Flame
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Number of posts: 4611
Location: Naha, Okinawa, Japan
Registration date: 2008-06-25
Re: Realism and Video Games
There is a trade-off in movies, TV show, games, and books.
It is a Freedom/Immersion Trade-off.
Having realism allows players, readers or viewers to immerse into the story, they can also much more easily get attached to and understand the characters. For example, 28 days later, wanted you to care about the characters and their endeavors.
Having less realism gives the developers or writers or what ever more freedom to create what ever they want. They are open to a lot more material. They are free, not bound by the shackles of realism. For example, Zombieland, by subtracting a degree of realism they were able to make the movie pretty much how ever they wanted. They were making a comedy, so by reducing the importance of realism and immersion, they were able to cater more to their first priority; making a comedy movie.
That rule applies mainly to Stories, not games though.
I don't care for Realism in games TBH, like I have said a million times, I buy a game for the gameplay, the enjoyment factor. Not much of my opinion is based on the story because that isn't the first priority for most games.
Which is why I used to play so much TF2.
It is a Freedom/Immersion Trade-off.
Having realism allows players, readers or viewers to immerse into the story, they can also much more easily get attached to and understand the characters. For example, 28 days later, wanted you to care about the characters and their endeavors.
Having less realism gives the developers or writers or what ever more freedom to create what ever they want. They are open to a lot more material. They are free, not bound by the shackles of realism. For example, Zombieland, by subtracting a degree of realism they were able to make the movie pretty much how ever they wanted. They were making a comedy, so by reducing the importance of realism and immersion, they were able to cater more to their first priority; making a comedy movie.
That rule applies mainly to Stories, not games though.
I don't care for Realism in games TBH, like I have said a million times, I buy a game for the gameplay, the enjoyment factor. Not much of my opinion is based on the story because that isn't the first priority for most games.
Which is why I used to play so much TF2.

YouCurse- Minion
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Number of posts: 1435
Age: 101
Location: Auckland, New Zealand
Registration date: 2009-01-12
Re: Realism and Video Games
http://www.youtube.com/watch?v=XH1kQBPNHIM&feature=channel
don't know if this is relevant or not but meh....
don't know if this is relevant or not but meh....

GreyApothecary- Minion
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Number of posts: 197
Location: I Don't Know.....
Registration date: 2010-09-20
Re: Realism and Video Games
tiny tim wrote:I personally prefer it if shooter games that try to be realistic but fail at it, like MW, didn't advertise as being realistic. And when I look for a realistic game I don;t mean graphicswise, I mean that if you get shot in the head with just about anything you're dead. Same thing with most torso shots. Get shot in the shoulder and your aim is gonna be messed up. I mean stuff like that. And no hiding behind an obstacle for a few seconds to heal up.
Of the top of my head, SWAT 4 and Operation: Flashpoint would be right up your alley in that regard.
@Grey. If you hit someone with enough force in the head or spine with a throwing knife they would go down instantly and pretty quietly if caught from behind. Where MW2 fails in it's portrayal is they are insta-kill weapons on any part of the body and regardless of their velocity.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
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Registration date: 2009-01-12
Re: Realism and Video Games
Vigil wrote:Where MW2 fails in it's portrayal is they are insta-kill weapons on any part of the body and regardless of their velocity.
but thats in there to balance gameplay. else no one would use them

KristallNacht- Unholy Demon Of The Flame
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Number of posts: 4611
Location: Naha, Okinawa, Japan
Registration date: 2008-06-25
Re: Realism and Video Games
It's gimmicky and unrealistic in a supposedly 'realistic' shooter.KristallNacht wrote:Vigil wrote:Where MW2 fails in it's portrayal is they are insta-kill weapons on any part of the body and regardless of their velocity.
but thats in there to balance gameplay. else no one would use them
All you need to do is go for the head, and if nessecary fire a few rounds of to finish them off. It wouldn't be that that different from a normal frag if they only got hit by the splash damage.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
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Registration date: 2009-01-12
Re: Realism and Video Games
Throwing knifes are already overshadowed by semtex, claymores, adn C4. The only things people use less are frags and tactical insertions (atleast for ACTUAL gameplay and not boosting). MW2 had the right it right balancing (MW2 and good balance in the same sentence? lol) realism and gameplay purposes. IW/Activision just fucked a few things up.
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Angatar- Lord's Personal Minion
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Number of posts: 3675
Age: 16
Location: Long Island
Registration date: 2008-07-19
Re: Realism and Video Games
I like throwing knives because I always use riot shield 
and akimbo USPs...
I don't take the game very seriously
and akimbo USPs...
I don't take the game very seriously

BBJynne- The Lord's Blood Knight
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Number of posts: 5046
Age: 19
Registration date: 2008-03-24
Re: Realism and Video Games
BBJynne wrote:I like throwing knives because I always use riot shield
and akimbo USPs...
I don't take the game very seriously
Nobody does.

Vigil- Dark Knight of the Flames
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Number of posts: 4096
Age: 22
Location: Unknown.
Registration date: 2009-01-12
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