The Elder Scrolls V: Skyrim
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Re: The Elder Scrolls V: Skyrim
Vigil wrote:Thankfully they announced that there using a brand new engine to run this, so we'll finally have an upgraded look and hopefully finally grind out those last naggling giltches the previous engine is infamous for.JumpingJet wrote:Hmmmm, we'll see...
Thats what lionhead told us...

JumpingJet- Minion
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Re: The Elder Scrolls V: Skyrim
So? Are you really going to continue this Lionhead/Bethesda comparison?
Molyneux always promises the world and comes back with a disapointing mess of a game. I expect that shit from him.
Bethesda, when they actually make the game In-house always says the bare minimum and come out with very good games. Sure they do recycle a lot of things, like in obivilion a lot of geometry is repeated, mainly due to to how vast that world is. And their claim of over 300 endings for Fallout 3 was silly, but never downright lied and disapointed like lionhead have.
Molyneux always promises the world and comes back with a disapointing mess of a game. I expect that shit from him.
Bethesda, when they actually make the game In-house always says the bare minimum and come out with very good games. Sure they do recycle a lot of things, like in obivilion a lot of geometry is repeated, mainly due to to how vast that world is. And their claim of over 300 endings for Fallout 3 was silly, but never downright lied and disapointed like lionhead have.

Vigil- Dark Knight of the Flames
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Re: The Elder Scrolls V: Skyrim
Vigil wrote:So? Are you really going to continue this Lionhead/Bethesda comparison?
No, but one last point.
Molyneux always promises the world and comes back with a disapointing mess of a game. I expect that shit from him.
Which we have all seen.
Bethesda, when they actually make the game In-house always says the bare minimum and come out with very good games. Sure they do recycle a lot of things, like in obivilion a lot of geometry is repeated, mainly due to to how vast that world is. And their claim of over 300 endings for Fallout 3 was silly, but never downright lied and disapointed like lionhead have.
All i am saying is that the market for RPG's is slowly gowing smaller, RPG's are just becoming less popular. Unless Bethesda can come out with one hell of an epic game in Skyrim then i think they are going to feel the pressure and revert to making it into an Action Adventure.

JumpingJet- Minion
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Re: The Elder Scrolls V: Skyrim
JumpingJet wrote:
All i am saying is that the market for RPG's is slowly gowing smaller, RPG's are just becoming less popular. Unless Bethesda can come out with one hell of an epic game in Skyrim then i think they are going to feel the pressure and revert to making it into an Action Adventure.[/u][/b]
1. Most of my friends who prefered games like fable or Jrpgs quickly changed thier opinions when fallout 3 came out.
2. the Rpg community isn't shrinking at all its just the FPS community is growing faster and everyone cares more say Blackops than New-Vegas, Although people will still be playing new Vegas long after Cod 10.5 comes and goes.
3. Bethsda Rpgs are liked by alot more than just Hardcore RPG fans, you will find alot of "Cod fans" on youtube posting new vegas vids and there is always 2-3 diffrent people on my friends list playing Oblvion, Fallout or New Vegas.
4. Have you considered the fact that Bethesda Rpgs are built mainly for the PC and work best on the PC? the Fable games are built for "casual console gaming" if your basing your opinion on rpgs based on the console alone you are sadly mistaken
5. If the market is shrinking why the hell would they change the forumula that is making them more money than every other american rpg developer (besides maybe bioware) less competition= more $$$

dragoon9105- Lord's Personal Minion
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Re: The Elder Scrolls V: Skyrim
http://www.joystiq.com/2011/01/17/bethesda-talks-skyrim-tech-first-screen-released/
Also goes into some detail about some of the gameplay.
Thank god the conversation system has changed.
Also goes into some detail about some of the gameplay.
Thank god the conversation system has changed.

Vigil- Dark Knight of the Flames
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Re: The Elder Scrolls V: Skyrim
Everything that was in GameInformer on Skyrim was very impressive. I am a little concerned about one thing though, Bethesda said that (I think) there were 4 areas of main civilization one the map, with a big tundra in the middle. I'm concerned that the world may feel a little more... dead and less populated than Oblivion. I personally like seeing towns and people in RPGs, I don't like to be on my own for a long time.

Carlos Spicyweiner- Minion
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Re: The Elder Scrolls V: Skyrim
Their plan...
Elder Scrolls VI: Doomed in Oblivion as Quakes Strike Tamriel
Elder Scrolls VI: Doomed in Oblivion as Quakes Strike Tamriel
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Kasrkin Seath- The Law
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Re: The Elder Scrolls V: Skyrim
I dont think it'll be barren tundra.
I dont know how long after TES IV this is taking place, but if i'm correct, most of the imperial legion was sent to Skyrim to fight the nords. I'm sure there will be many neat things in skyrim if not more than there were in Cyrodill.
I dont know how long after TES IV this is taking place, but if i'm correct, most of the imperial legion was sent to Skyrim to fight the nords. I'm sure there will be many neat things in skyrim if not more than there were in Cyrodill.

Gauz- Crimson Medic
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Re: The Elder Scrolls V: Skyrim
I still need to play Oblivion. I bought it recently just haven't played it yet. I plan to though, Skyrim looks pretty f'ing cool in the GI I got.

Divine Virus- Crimson Epidemic
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Re: The Elder Scrolls V: Skyrim
It's 200 years after.Gauz wrote:I dont think it'll be barren tundra.
I dont know how long after TES IV this is taking place, but if i'm correct, most of the imperial legion was sent to Skyrim to fight the nords. I'm sure there will be many neat things in skyrim if not more than there were in Cyrodill.

Carlos Spicyweiner- Minion
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Re: The Elder Scrolls V: Skyrim
>.>
Yeah I think their campaign ended a while back then...
Yeah I think their campaign ended a while back then...

Gauz- Crimson Medic
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Re: The Elder Scrolls V: Skyrim
Maybe you'll be the heir to the throne.

Ringleader- Crimson Muse
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Re: The Elder Scrolls V: Skyrim
The GI article was very cool. Here's a run-down if you haven't had the chance to read it.
>> Better graphics and environment
>> More mountains and snow, but there's still a variety of scenery as was in Oblivion
>> Dual wielding in combat (shields, weapons, spells, or any combination)
>> Better, faster menus
>> No more skills classes, but they kept the leveling perks from Fallout 3
>> People you're talking to now interact with their environment instead of standing there and staring at you
>> They improved on the "Radient AI" technology, which I'll explain later as it's kind of complicated.
>> Dragons. 'nuff said.
>> Dragon shouts can be used to do a variety of things including call a dragon to fight for you, slow time, or increase stealth
>> You can sprint.
Okay, so I said in there that I'd explain the "Radiant AI" thing. Apparently, it is a system that Bethesda uses to make the game react to everything you do. If a woman asks you to save her son from a cave, the game will check which caves you've been to, choose one you haven't visited yet, and fill it with enemies that are about your level. Quests aren't the only things that this system affects.
NPC behavior is based on many characteristics. What you're carrying, who you've killed or fought, which quests you've completed, your past fighting styles, etc all change how an NPC acts towards you. The following example was given in the GI article: if you kill a shop keeper for giggles, his daughter might inherit the store. She may offer you the same quest as the original owner would have, but she will obviously hate you for killing her father and only do it out of sheer necessity.
This probably all sounds pretty familiar, as much of this sort of thing was in previous Elder Scrolls games. Apparently they added more, though, so that's very exciting. Another example that GI gave was about you dropping a sword in the middle of town instead of selling it. The sword may just lay there, forgotten, but a kid might also chase after you with it and ask if you dropped it on accident. Alternatively, two men might get into a fist fight over who gets the sword that each found sitting there on the ground.
I must say, I'm very excited for Skyrim, even if it does not come out for almost a whole year. I liked Fallout, but I just never felt the same magic as I did from playing Oblivion. Can't wait. I just wish they'd show some gameplay.
Location of Skyrim:
Oh, and if that wasn't enough for you, here's some scans of the GI article: http://nerdreactor.com/2011/01/10/elder-scrolls-v-pictures-and-information-revealed/
>> Better graphics and environment
>> More mountains and snow, but there's still a variety of scenery as was in Oblivion
>> Dual wielding in combat (shields, weapons, spells, or any combination)
>> Better, faster menus
>> No more skills classes, but they kept the leveling perks from Fallout 3
>> People you're talking to now interact with their environment instead of standing there and staring at you
>> They improved on the "Radient AI" technology, which I'll explain later as it's kind of complicated.
>> Dragons. 'nuff said.
>> Dragon shouts can be used to do a variety of things including call a dragon to fight for you, slow time, or increase stealth
>> You can sprint.
Okay, so I said in there that I'd explain the "Radiant AI" thing. Apparently, it is a system that Bethesda uses to make the game react to everything you do. If a woman asks you to save her son from a cave, the game will check which caves you've been to, choose one you haven't visited yet, and fill it with enemies that are about your level. Quests aren't the only things that this system affects.
NPC behavior is based on many characteristics. What you're carrying, who you've killed or fought, which quests you've completed, your past fighting styles, etc all change how an NPC acts towards you. The following example was given in the GI article: if you kill a shop keeper for giggles, his daughter might inherit the store. She may offer you the same quest as the original owner would have, but she will obviously hate you for killing her father and only do it out of sheer necessity.
This probably all sounds pretty familiar, as much of this sort of thing was in previous Elder Scrolls games. Apparently they added more, though, so that's very exciting. Another example that GI gave was about you dropping a sword in the middle of town instead of selling it. The sword may just lay there, forgotten, but a kid might also chase after you with it and ask if you dropped it on accident. Alternatively, two men might get into a fist fight over who gets the sword that each found sitting there on the ground.
I must say, I'm very excited for Skyrim, even if it does not come out for almost a whole year. I liked Fallout, but I just never felt the same magic as I did from playing Oblivion. Can't wait. I just wish they'd show some gameplay.
Location of Skyrim:
- Spoiler:

Oh, and if that wasn't enough for you, here's some scans of the GI article: http://nerdreactor.com/2011/01/10/elder-scrolls-v-pictures-and-information-revealed/
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Re: The Elder Scrolls V: Skyrim
Hey, it'll be the smallest oblivion map yet!
Out of Morrowind and Cyrodill, I never played dagerfell.
Out of Morrowind and Cyrodill, I never played dagerfell.

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