Command & Conquer: Generals 2.

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Command & Conquer: Generals 2.

Post by Vigil on Sun Dec 11, 2011 1:48 am

No that isn't a typo. This is Bioware's new IP.

http://www.gametrailers.com/video/vga-2011-command/724610

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Re: Command & Conquer: Generals 2.

Post by Vtrooper on Sun Dec 11, 2011 8:08 am

with Frostbite 2, BioWare should just put a worm in my bank account at this point...
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Re: Command & Conquer: Generals 2.

Post by Nocbl2 on Sun Dec 11, 2011 8:14 am

lol, the advertisement before the vid was longer than the video itself...


But it does look sweet.
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Re: Command & Conquer: Generals 2.

Post by CivBase on Sun Dec 11, 2011 8:15 am

Finally! The CnC franchise is back in the hands of a COMPETENT developer!


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Re: Command & Conquer: Generals 2.

Post by Dud Doodoo on Sun Dec 11, 2011 8:24 am

FUCK. YES.

They best offer the same mod support as the original did...

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Re: Command & Conquer: Generals 2.

Post by Rotaretilbo on Sun Dec 11, 2011 8:57 am

I guess I'll allow myself a sliver of hope for the C&C franchise as a whole, albeit slim.

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Re: Command & Conquer: Generals 2.

Post by Angatar on Sun Dec 11, 2011 11:59 am

Bioware, RTS, Frostbite 2... That's a pretty good formula.

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Re: Command & Conquer: Generals 2.

Post by Gauz on Sun Dec 11, 2011 12:04 pm

Ensemble, RTS, and Halo seemed like a pretty good formula too.
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Re: Command & Conquer: Generals 2.

Post by Vtrooper on Sun Dec 11, 2011 12:10 pm

Gauz wrote:Ensemble, RTS, and Halo seemed like a pretty good formula too.

to me it was just RTS and Halo. honestly all the Halo mods for SE:EaW:FoC look better.
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Re: Command & Conquer: Generals 2.

Post by Lord Pheonix on Sun Dec 11, 2011 12:36 pm

Bioware is making a Star Wars MMO, Mass Effect 3, and now Command & Conquer game.


How many people they got at their fucking offices.

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Re: Command & Conquer: Generals 2.

Post by Vtrooper on Sun Dec 11, 2011 12:38 pm

you forgot Running a Star Wars MMO

i would assume 800. EA is just funneling them money at this point.
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Re: Command & Conquer: Generals 2.

Post by Angatar on Sun Dec 11, 2011 1:03 pm

Gauz wrote:Ensemble, RTS, and Halo seemed like a pretty good formula too.
Was Halo Wars really that bad, canon aside?

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Re: Command & Conquer: Generals 2.

Post by dragoon9105 on Sun Dec 11, 2011 1:06 pm

Depends who you ask.
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Re: Command & Conquer: Generals 2.

Post by Gold Spartan on Sun Dec 11, 2011 1:11 pm

As a game Halo Wars is probably one of the best console RTSs... As a halo game though it was awful.

But back on topic: I first I was "Lord Pheonix DAMNIT WHY?" Then I saw Bioware and hope has returned.
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Re: Command & Conquer: Generals 2.

Post by Lord Pheonix on Sun Dec 11, 2011 1:19 pm

Gold Spartan wrote:
But back on topic: I first I was "Lord Pheonix DAMNIT WHY?"


hehehe

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Re: Command & Conquer: Generals 2.

Post by Rotaretilbo on Sun Dec 11, 2011 2:20 pm

Angatar wrote:Was Halo Wars really that bad, canon aside?

As an RTS, canon aside, Halo Wars was the definition of mediocrity.

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Re: Command & Conquer: Generals 2.

Post by Elabajaba on Sun Dec 11, 2011 5:43 pm

Victory Games, only recently renamed Bioware Victory (so they could slap the Bioware name on it) is making it.
I'm skeptical considering the c&c games ea has put out, but it does have Jon Van Caneghem (maker of Heroes of Might and Magic 1,2 and 3 and Kings Bounty).

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Re: Command & Conquer: Generals 2.

Post by Death no More on Sun Dec 11, 2011 6:08 pm

Thank Lord Pheonix, this sounds good and I'm glad CnC isn't just going to end.
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Re: Command & Conquer: Generals 2.

Post by Angatar on Sun Dec 11, 2011 10:18 pm

Rotaretilbo wrote:
Angatar wrote:Was Halo Wars really that bad, canon aside?

As an RTS, canon aside, Halo Wars was the definition of mediocrity.
Console RTS' will always be inferior to PC ones.

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Re: Command & Conquer: Generals 2.

Post by Divine Virus on Sun Dec 11, 2011 10:22 pm

More CnC? Sign me up.
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Re: Command & Conquer: Generals 2.

Post by Rotaretilbo on Sun Dec 11, 2011 11:14 pm

The point being that when a highly regarded, experienced studio that has been doing RTS for decades sits down to make a Halo RTS, it winds up being garbage. Now, EA throws together a studio, throws it into BioWare, and says "make a new C&C game" and I'm not going to hold my breath.

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Re: Command & Conquer: Generals 2.

Post by Elabajaba on Mon Dec 12, 2011 5:42 pm

Dud Doodoo wrote:FUCK. YES.

They best offer the same mod support as the original did...

It also probably won't have modding due to using frostbite 2. (though bf3's lack of mod tools might just have something to do with dice being a bunch of lazy assholes and not providing modding tools so they can better force feed you dlc, instead of their "its too complicated" excuse)

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Re: Command & Conquer: Generals 2.

Post by GreyApothecary on Tue Dec 13, 2011 12:17 am

i see gla and usa fighting but no china?
also i hope they follow the same campaign formula of the previous Generals game where you can play from the perspective of the other factions
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Re: Command & Conquer: Generals 2.

Post by Rotaretilbo on Tue Dec 13, 2011 4:35 am

You mean they haven't been following that formula? Having faction campaigns was a core part of what made C&C what it was!

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Re: Command & Conquer: Generals 2.

Post by Kasrkin Seath on Tue Dec 13, 2011 6:26 am

Rotaretilbo wrote:You mean they haven't been following that formula? Having faction campaigns was a core part of what made C&C what it was!
Dont forget the Live Action Cutscenes! Every C&C game should have what is essentially a B-Movie distributed throughout it.

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Re: Command & Conquer: Generals 2.

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