Qwertyopolis 1.1

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Qwertyopolis 1.1

Post by capn qwerty on Wed Dec 10, 2008 11:34 pm

Because bilco locked the other one Whatever

Anyway, since everyone seems sick of the ship setting...

*kills all remaining zombies, goes to bridge, opens hanger, dumps everyone in civs transport, and flys it out of ship; ship and everyone on it teleport to next map (which is to be decided)*

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Re: Qwertyopolis 1.1

Post by BBJynne on Wed Dec 10, 2008 11:39 pm

*shoots qwerty until his healing power is depleted, then stops before it causes harm*

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Re: Qwertyopolis 1.1

Post by team dfc on Wed Dec 10, 2008 11:44 pm

*takes over role as overseer*
MUHAHAH!

*teleports mortals on to cruiser heading to Terra and/Room orginal**

Good luck

*AI will be under my control and qwerty*

*wonders how this will turn out*

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Re: Qwertyopolis 1.1

Post by capn qwerty on Wed Dec 10, 2008 11:52 pm

Woah woah woah, slow down there dfc. I haven't decided where we're going next.

And bilco, don't delete the old thread yet. I'm going to do something with it.

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Re: Qwertyopolis 1.1

Post by XNate02 on Thu Dec 11, 2008 12:22 am

*sigh*

*sees dfc going powerhungry and attempting to kill everything*

ok as long as no one gets dooms day (big ass armies) armies im ok

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Re: Qwertyopolis 1.1

Post by rzgrz on Thu Dec 11, 2008 12:54 am

so much for my plan.
*makes call*
Alright guys go home... no rampage right now.
*huge rumbles are leaving the outside of the room*

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Re: Qwertyopolis 1.1

Post by XNate02 on Thu Dec 11, 2008 12:55 am

rzgrz wrote:so much for my plan.
*makes call*
Alright guys go home... no rampage right now.
*huge rumbles are leaving the outside of the room*


O.O

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Re: Qwertyopolis 1.1

Post by PiEdude on Thu Dec 11, 2008 1:25 am

I fucking hate when Bilco "cleans up".

Anyway,
*suddenly is back in game for a while until I get bored/overwhelmed by it*

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Re: Qwertyopolis 1.1

Post by Onyxknight on Thu Dec 11, 2008 1:32 am

*wonders if i got aten by zombies *

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Re: Qwertyopolis 1.1

Post by team dfc on Thu Dec 11, 2008 1:34 am

Don't worry nothing like that will happen

*land and are kicked out of ship on abandon city*

*sign is read "The Room Orginal 1.0"*

*mutants, zombies, and imperial guard are around the city have fun qwerty controls the AI*

Good luck mortals I'll actually do shit later

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Re: Qwertyopolis 1.1

Post by capn qwerty on Thu Dec 11, 2008 1:36 am

(...well I guess dfc chose the map. Ah well, lets roll with it)

Alright, before anything happens, lets see who's here (role call!).

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Re: Qwertyopolis 1.1

Post by XNate02 on Thu Dec 11, 2008 1:37 am

im here

*runs off*

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Re: Qwertyopolis 1.1

Post by PiEdude on Thu Dec 11, 2008 1:38 am

Here bitches!

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Re: Qwertyopolis 1.1

Post by capn qwerty on Thu Dec 11, 2008 1:39 am

Nate! Nate! *nate gets shot to pieces by IG's (Imperial Gaurd)* Nate! Damn. *rushes out and drags nate behind cover*

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Re: Qwertyopolis 1.1

Post by Onyxknight on Thu Dec 11, 2008 1:41 am

im here *ativates sheild and covers nate and capn*

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